class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_( new int( i ) ) {}
A( const A& a ) : up_( new int( *a.up_ ) ) {}
};
int main()
{
A a( 42 );
A b = a;
}
int main()
{
A a;
A b(std::move(a)); //this will call move constructor, transfer the resource of a to b
A c;
a = std::move(c); //this will call move assignment, transfer the resource of c to a
}
struct Base
{
//some stuff
};
struct Derived : public Base
{
//some stuff
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
};
目标就是让 Foo可以复制。
为此,需要对所包含的指针执行 深度拷贝操作,以确保正确复制派生类。
这可以通过添加以下代码来实现:
struct Base
{
//some stuff
auto clone() const { return std::unique_ptr<Base>(clone_impl()); }
protected:
virtual Base* clone_impl() const = 0;
};
struct Derived : public Base
{
//some stuff
protected:
virtual Derived* clone_impl() const override { return new Derived(*this); };
};
struct Foo
{
std::unique_ptr<Base> ptr; //points to Derived or some other derived class
//rule of five
~Foo() = default;
Foo(Foo const& other) : ptr(other.ptr->clone()) {}
Foo(Foo && other) = default;
Foo& operator=(Foo const& other) { ptr = other.ptr->clone(); return *this; }
Foo& operator=(Foo && other) = default;
};
class A
{
std::unique_ptr< int > up_;
public:
A( int i ) : up_(std::make_unique<int>(i)) {}
A( const A& a ) : up_(std::make_unique<int>(*a.up_)) {};
int main()
{
A a( 42 );
A b = a;
}
class Test
{
int* ptr; // writing this in one line is meh, not sure if even standard C++
Test() : ptr(new int(10)) {}
~Test() {delete ptr;}
};
int main()
{
Test o;
Test t = o;
}