A lexeme is a sequence of characters in the source program that
matches the pattern for a token and is identified by the lexical
analyzer as an instance of that token.
Token pg. 111
A token is a pair consisting of a token name and an optional attribute
value. The token name is an abstract symbol representing a kind of
lexical unit, e.g., a particular keyword, or sequence of input
characters denoting an identifier. The token names are the input
symbols that the parser processes.
Pattern pg. 111
A pattern is a description of the form that the lexemes of a token may
take. In the case of a keyword as a token, the pattern is just the
sequence of characters that form the keyword. For identifiers and some
other tokens, the pattern is more complex structure that is matched by
many strings.
Figure 3.2: Examplesof tokens pg.112
[Token] [Informal Description] [Sample Lexemes]
if characters i, f if
else characters e, l, s, e else
comparison < or > or <= or >= or == or != <=, !=
id letter followed by letters and digits pi, score, D2
number any numeric constant 3.14159, 0, 6.02e23
literal anything but ", surrounded by "'s "core dumped"
To better understand this relation to a lexer and parser we will start with the parser and work backwards to the input.
To make it easier to design a parser, a parser does not work with the input directly but takes in a list of tokens generated by a lexer. Looking at the token column in Figure 3.2 we see tokens such as if, else, comparison, id, number and literal; these are names of tokens. Typically with a lexer/parser a token is a structure that holds not only the name of the token, but the characters/symbols that make up the token and the start and end position of the string of characters that make up the token, with the start and end position being used for error reporting, highlighting, etc.
Now the lexer takes the input of characters/symbols and using the rules of the lexer converts the input characters/symbols into tokens. Now people who work with lexer/parser have their own words for things they use often. What you think of as a sequence of characters/symbols that make up a token are what people who use lexer/parsers call lexeme. So when you see lexeme, just think of a sequence of characters/symbols representing a token. In the comparison example, the sequence of characters/symbols can be different patterns such as < or > or else or 3.14, etc.
Another way to think of the relation between the two is that a token is a programming structure used by the parser that has a property called lexeme that holds the character/symbols from the input. Now if you look at most definitions of token in code you may not see lexeme as one of the properties of the token. This is because a token will more likely hold the start and end position of the characters/symbols that represent the token and the lexeme, sequence of characters/symbols can be derived from the start and end position as needed because the input is static.
a) Tokens are symbolic names for the entities that make up the text of the program;
e.g. if for the keyword if, and id for any identifier. These make up the output of
the lexical analyser.
5
(b) A pattern is a rule that specifies when a sequence of characters from the input
constitutes a token; e.g the sequence i, f for the token if , and any sequence of
alphanumerics starting with a letter for the token id.
(c) A lexeme is a sequence of characters from the input that match a pattern (and hence
constitute an instance of a token); for example if matches the pattern for if , and
foo123bar matches the pattern for id.
When a source program is fed into the lexical analyzer, it begins by breaking up the characters into sequences of lexemes. The lexemes are then used in the construction of tokens, in which the lexemes are mapped into tokens. A variable called myVar would be mapped into a token stating <id, "num">, where "num" should point to the variable's location in the symbol table.
Shortly put:
Lexemes are the words derived from the character input stream.
Tokens are lexemes mapped into a token-name and an attribute-value.
An example includes:
x = a + b * 2
Which yields the lexemes: {x, =, a, +, b, *, 2}
With corresponding tokens: {<id, 0>, <=>, <id, 1>, <+>, <id, 2>, <*>, <id, 3>}
Token: Token is a sequence of characters that can be treated as a single logical entity. Typical tokens are,
1) Identifiers
2) keywords
3) operators
4) special symbols
5)constants
Pattern: A set of strings in the input for which the same token is produced as output. This set of strings is described by a rule called a pattern associated with the token. Lexeme: A lexeme is a sequence of characters in the source program that is matched by the pattern for a token.
Lexeme is basically the unit of a token and it is basically sequence of characters that matches the token and helps to break the source code into tokens.
For example: If the source is x=b, then the lexemes would be x, =, b and the tokens would be <id, 0>, <=>, <id, 1>.
LEXEME - Sequence of characters matched by PATTERN forming the TOKEN
PATTERN - The set of rule that define a TOKEN
TOKEN - The meaningful collection of characters over the character set of the programming language ex:ID, Constant, Keywords, Operators, Punctuation, Literal String
Let's see the working of a lexical analyser ( also called Scanner )
Let's take an example expression :
INPUT : cout << 3+2+3;
FORMATTING PERFORMED BY SCANNER : {cout}|space|{<<}|space|{3}{+}{2}{+}{3}{;}
not the actual output though .
SCANNER SIMPLY LOOKS REPEATEDLY FOR A LEXEME IN SOURCE-PROGRAM TEXT UNTIL INPUT IS EXHAUSTED
Lexeme is a substring of input that forms a valid string-of-terminals present in grammar . Every lexeme follows a pattern which is explained at the end ( the part that reader may skip at last )
( Important rule is to look for the longest possible prefix forming a valid string-of-terminals until next whitespace is encountered ... explained below )
LEXEMES :
cout
<<
( although "<" is also valid terminal-string but above mentioned rule shall select the pattern for lexeme "<<" in order to generate token returned by scanner )
3
+
2
;
TOKENS : Tokens are returned one at a time ( by Scanner when requested by Parser ) each time Scanner finds a (valid) lexeme. Scanner creates ,if not already present, a symbol-table entry ( having attributes : mainly token-category and few others ) , when it finds a lexeme, in order to generate it's token
'#' denotes a symbol table entry . I have pointed to lexeme number in above list for ease of understanding but it technically should be actual index of record in symbol table.
The following tokens are returned by scanner to parser in specified order for above example.
< identifier , #1 >
< Operator , #2 >
< Literal , #3 >
< Operator , #4 >
< Literal , #5 >
< Operator , #4 >
< Literal , #3 >
< Punctuator , #6 >
As you can see the difference , a token is a pair unlike lexeme which is a substring of input.
And first element of the pair is the token-class/category
Token Classes are listed below:
KEYWORDS
IDENTIFIERS
LITERALS
PUNCTUATORS
OPERATORS
And one more thing , Scanner detects whitespaces , ignores them and does not form any token for a whitespace at all. Not all delimiters are whitespaces, a whitespace is one form of delimiter used by scanners for it's purpose . Tabs , Newlines , Spaces , Escaped Characters in input all are collectively called Whitespace delimiters. Few other delimiters are ';' ',' ':' etc, which are widely recognised as lexemes that form token.
Total number of tokens returned are 8 here , however only 6 symbol table entries are made for lexemes . Lexemes are also 8 in total ( see definition of lexeme )
--- You can skip this part
A ***pattern*** is a rule ( say, a regular expression ) that is used to check if a string-of-terminals is valid or not.
If a substring of input composed only of grammar terminals isfollowing the rule specified by any of the listed patterns , it isvalidated as a lexeme and selected pattern will identify the categoryof lexeme, else a lexical error is reported due to either (i) notfollowing any of the rules or (ii) input consists of a badterminal-character not present in grammar itself.
for example :
1. No Pattern Exists : In C++ , "99Id_Var" is grammar-supported string-of-terminals but is not recognised by any of patterns hence lexical error is reported .
2. Bad Input Character : $,@,unicode characters may not be supported as a valid character in few programming languages.`
Lexeme - A lexeme is a sequence of characters in the source program that matches the pattern for a token and is identified by the lexical analyzer as an instance of that token.
Token - Token is a pair consisting of a token name and an optional token value. The token name is a category of a lexical unit.Common token names are
identifiers: names the programmer chooses
keywords: names already in the programming language
separators (also known as punctuators): punctuation characters and paired-delimiters
operators: symbols that operate on arguments and produce results
Lexeme- A lexeme is a string of character that is the lowest level syntactic unit in the programming language.
Token- The token is a syntactic category that forms a class of lexemes that means which class the lexeme belong is it a keyword or identifier or anything else. One of the major tasks of the lexical analyzer is to create a pair of lexemes and tokens, that is to collect all the characters.
Lexical Analyzer takes a sequence of characters identifies a lexeme that matches the regular expression and further categorizes it to token.
Thus, a Lexeme is matched string and a Token name is the category of that lexeme.
For example, consider below regular expression for an identifier with input "int foo, bar;"
letter(letter|digit|_)*
Here, foo and bar match the regular expression thus are both lexemes but are categorized as one token ID i.e identifier.
Also note, next phase i.e syntax analyzer need not have to know about lexeme but a token.
Lexeme Lexemes are said to be a sequence of characters (alphanumeric) in a token.
Token A token is a sequence of characters that can be identified as a single logical entity . Typically tokens are keywords, identifiers, constants, strings, punctuation symbols, operators. numbers.
Pattern A set of strings described by rule called pattern. A pattern explains what can be a token and these patterns are defined by means of regular expressions, that are associated with the token.
CS researchers, as those from Math, are fond of creating "new" terms. The answers above are all nice but apparently, there is no such a great need to distinguish tokens and lexemes IMHO. They are like two ways to represent the same thing. A lexeme is concrete -- here a set of char; a token, on the other hand, is abstract -- usually referring to the type of a lexeme together with its semantic value if that makes sense. Just my two cents.
At the most basic level, a token is a set of lexemes, where as a lexeme is a sequence of characters. A token is NOT a sequence of characters, as others have wrongly stated. A token is a collection (a kind) of sequence characters that share the characteristic of matching a particular pattern.