public void normalize() {
// No need to normalize if already normalized.
if (isNormalized()) {
return;
}
if (needsSyncChildren()) {
synchronizeChildren();
}
ChildNode kid;
for (kid = firstChild; kid != null; kid = kid.nextSibling) {
kid.normalize();
}
isNormalized(true);
}
public void normalize() {
// No need to normalize if already normalized.
if (isNormalized()) {
return;
}
if (needsSyncChildren()) {
synchronizeChildren();
}
ChildNode kid, next;
for (kid = firstChild; kid != null; kid = next) {
next = kid.nextSibling;
// If kid is a text node, we need to check for one of two
// conditions:
// 1) There is an adjacent text node
// 2) There is no adjacent text node, but kid is
// an empty text node.
if ( kid.getNodeType() == Node.TEXT_NODE )
{
// If an adjacent text node, merge it with kid
if ( next!=null && next.getNodeType() == Node.TEXT_NODE )
{
((Text)kid).appendData(next.getNodeValue());
removeChild( next );
next = kid; // Don't advance; there might be another.
}
else
{
// If kid is empty, remove it
if ( kid.getNodeValue() == null || kid.getNodeValue().length() == 0 ) {
removeChild( kid );
}
}
}
// Otherwise it might be an Element, which is handled recursively
else if (kid.getNodeType() == Node.ELEMENT_NODE) {
kid.normalize();
}
}
// We must also normalize all of the attributes
if ( attributes!=null )
{
for( int i=0; i<attributes.getLength(); ++i )
{
Node attr = attributes.item(i);
attr.normalize();
}
}
// changed() will have occurred when the removeChild() was done,
// so does not have to be reissued.
isNormalized(true);
}