Xcode: “ Scene 由于缺少入口点而无法到达”,但是找不到它

Xcode 4.5.2给我以下警告:

Unsupported Configuration
Scene is unreachable due to lack of entry points and does not have an identifier
for runtime access via -instantiateViewControllerWithIdentifier:.

不幸的是,我无法确定犯罪现场。在问题导航器中选择警告不会突出显示故事板中的任何内容。我有一个相当复杂的故事板(30 + 场景)。

有什么建议吗?

Screenshot for warning

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You can just set an identifier. On the attribute inspector on the right pane, you'll find a field called "Identifier". Just put any string in there , this should work

You can click on the navigation controller and under the attributes inspector click the button "is initial view controller", and this should work too.

In your storyboard, select each of the view controller (red arrow in image below) and look at the Storyboard ID field (red oval). None of the Storyboard ID fields should be blank. When you find one that is, that is the culprit.

enter image description here

I'm afraid you'll have to go through all 30 of them, and check whether they have a Storyboard ID or a segue to that view controller. One of the two is required, both is also an option.

I had the same issue. I've got lots of views on my storyboard with a nav and tab bar controller. For me it was just be a warning to let you know that some of the views are not connected. Make sure all your views are connected in some way to the root view controller. I was starting this project from scratch to eliminate this warning and noticed the same warning when a view wasn't connected.

The easiest way to see which controller, or scene, is causing this problem is by:

  • Ctrl-clicking your .storyboard in the Project Navigator and selecting Open As > Source Code. This will bring up the underlying XML of the Storyboard.
  • In this view, the warning will be clearly related to a line in the XML that relates to the offending scene.

Now, in my case, the warning was particularly annoying because the "offending scene" had an identifier and a segue! I was able to remedy the problem by deleting the scene and then undoing the deletion. Not elegant, but worked. I saved my Storyboard before doing this. In retrospect, I should have made a copy and diff'd the before-after.

Maybe this XQuery will help you to find those nasty scenes

for $i in .//scene/objects/*[1][not(@storyboardIdentifier) or @storyboardIdentifier= '']/@id      (: find every scene that has an empty storyboardIdentifier :)
where count(.//segue[@destination= $i])= 0 and $i!= ./document/@initialViewController             (: filter the results to the scenes that are not destinations of a segue and exclude the initialViewController :)
return ($i, $i/../@customClass)                                                                   (: return the storyboard-id and the customClass, if any :)

If you have xqilla installed, you would save the query to a file and use it like

xqilla <xqueryfile> -i <path to your storyboard>

While this thread is old, I didn't see an answer describing what worked for me, so here goes...

I had this error and visual examination of the storyboard showed that all of the view controllers appeared to be connected to the root view controller.

I tried naming all 17 of the view controllers in the storyboard (as in @bobnoble's answer). I used a naming convention based on the long name of the view controller, e.g. "jvc" for "Jobs View Controller". When I tried to build, I got an error message pointing to one of the view controllers as having a duplicate name. Tracking things down, I found that I had an actual duplicate of a view controller stacked exactly on top of its twin. I suspect it was cut-and-paste damage from a user interface experiment that I didn't back out completely.

Anyway, deleting the unconnected twin solved my problem. After that, I removed all of the VC names as they're not referenced in the code.

For me, it wasn't because of a Storyboard ID or a Segue. I was receiving this warning because I had not set the View Controller's Custom Class.

Select the View Controller on the Storyboard, then in the Utilities Pane, select the Identity Inspector icon. Under Custom Class, see what value is inside of the Class field.

If it just says UIViewController, then you need to type in the class name. This will be the name of your .h and .m files that make up your custom UIViewController subclass.

I just had this exact error with a simple single-scene Storyboard, and all I had to do to fix it was check the "Is Initial View Controller" checkbox for the 1 view controller in the Storyboard. I suspect Xcode used to check this box for you by default in this situation, but no longer does.

Check the box at the bottom

                                     

Check the box for exactly one of the view controllers in your storyboard and you should be good.

Simplest way to find the offending scene:

Go to the issue navigator (in the left panel, next to the search button), and double click the error. A window will popup containing the offending scene centered in the middle of the window.

(This is actually generally true - double clicking any error will generally result in a popup containing the error centered - a neat little trick!)

Side note: Sometimes, XCode will incorrectly give this error for a scene that is the root view controller of a navigation controller (that is the initial view controller). Simple fix is giving this root view controller a Storyboard ID, compiling (error should go away), and then removing the storyboardID (no error anymore).

I don't know if this hasn't been mentioned yet or not but another reason you could get this warning is if you have a segue going in the wrong direction. For example, in my project I was getting this warning but all my controllers were in fact connected. However, one of them had a segue that basically was trying present the parent from the child instead of the parent presenting the child. This caused the same warning.

I got this warning when i am having a UIViewController in Storyboard to which nothing is set. I avoided this warning by setting Storyboard ID to it.

I came to this question today. I'm using Xcode 6.3 and the answer to the OP's question is quite simple now:

Select the View Controller you wish to be the first one, show the Attributes Inspector, and under the View Controller section, make sure

Is Initial View Controller

is checked. Voilà!

I had the same issue,but i realized that i was using container view and instead of deleting default view controller i deleted its segue.So view controller remained in storyboard and so was the warning. So this is one of the case where warning pops up if default view controller of container view is not deleted properly when you don't need it.

I tried everything described above to no avail. I had everything connected properly in IB, with exactly one UIViewController designated the root view controller. I had no identifiers but added them to all of my controllers.

The only way I could get the warning to disappear was by doing everything above (including a computer reboot and a clean build) then switching to an error-free branch of my project in git and back again.

Unsure which action fixed it, or which combination of actions, but it wasn't the clean build on its own. This might be a byproduct of Main.storyboard always changing upon simply being opened, which means I have to git commit -m "Stupid storyboard" more often than I want to.

This issue can happen in one the following scenarios:

Case I: If none of the scene in the storyboard is marked as "isInitialViewController".

Fix: Identify the root view controller and mark it as "isInitialViewController" in your SB. In this case storyboard id is is not mandatory.

Case II

There can be situations where you do not need to have a initialViewController in a storyboard. For eg: when using Multiple storyboards.

Fix: In such cases make sure the "storyboard id" is correctly given and you refer to the first scene to used in the storyboard using this id. For eg:

UIStoryboard *myStoryBoard = [UIStoryboard storyboardWithName:@"MyStoryBoardName" bundle:nil];
MyViewController *myViewController = (MyViewController *)[myStoryBoard instantiateViewControllerWithIdentifier:@"MyViewControllerId"];

In this case "storyboard id" is mandatory.

Case III

You have your initialViewController connected. But still you get this warning. This is because some of the scenes in the storyboard may not be connected with a "segue" and also they do not have a "storyboard id". Scan your storyboard, see if a "segue" is needed. Connect the segue if that is missing. If a segue is not needed make sure you need to give a "storyboard id" since it is the only way to refer the scene from your code, as shown in the example code above.

Hope this helps

Here is what worked for me:

  1. Open the storyboard in a text editor.
  2. Change version from 3.0 to 2.0 save and close it.
  3. Open it again in visual studio. It will automatically convert and open the document.

I got the same error : For me the error was I did not initiate a view controller in my story board.

Fixing that removed that warning.

Simply giving all MVCs a storyboard id worked for me.

i faced same problem and solved with put on storyboard ID any identifier for all viewController and NavigationController also; the error will be removed immediately

enjoy!!!

You don't need to set Storyboard ID for all scenes or UINavigationController

Well I have around 50-60 scenes and I just got these warning so that I realise that only the controller(Scene) or NavigationController which is not connected with segue needs to set Storyboard ID.

enter image description here

You can see that in above image UINavigationController is not connected with segue, it was a culprit of that warning.

Just give it a Storyboard ID to remove this warning.

With Xcode 7 this can be handled easily. There is no need to manually go through all the scenes to find a problematic one. First go to the Report navigator, where you can get more detail info about known issues. Issue description can look like this:

Base.lproj/Main.storyboard:fPh-fe-F5F: warning: Scene is unreachable due to lack of entry points and does not have an identifier for runtime access via -instantiateViewControllerWithIdentifier:.

With this info, you can copy object id, in this case it was fPh-fe-F5F, and search workspace for the occurrence of this string. String will be found in Main.storyboard file. Double click on search result and it will be opened Main.storyboard with selected scene. Once you know a problematic scene you can easily fix the issue, by setting storyboard ID or setting "Is Initial View Controller"