TargetContentOffsetForProposdContentOffset: withScrollingVelocity 而不用子类化 UICollectionViewFlowLayout

我的应用程序中有一个非常简单的 CollectionView (只有一行方形缩略图)。

我想拦截滚动,以便偏移总是在左侧留下一个完整的图像。目前,它滚动到任何地方,将留下截断图像。

无论如何,我知道我需要使用这个函数

- (CGPoint)targetContentOffsetForProposedContentOffset:withScrollingVelocity

但是我只是使用一个标准的 UICollectionViewFlowLayout。我没有子类化它。

有什么办法可以在不对 UICollectionViewFlowLayout进行子类化的情况下拦截这个数据?

谢谢

77546 次浏览

OK, answer is no, there is no way to do this without subclassing UICollectionViewFlowLayout.

However, subclassing it is incredibly easy for anyone who is reading this in the future.

First I set up the subclass call MyCollectionViewFlowLayout and then in interface builder I changed the collection view layout to Custom and selected my flow layout subclass.

Because you're doing it this way you can't specify items sizes, etc... in IB so in MyCollectionViewFlowLayout.m I have this...

- (void)awakeFromNib
{
self.itemSize = CGSizeMake(75.0, 75.0);
self.minimumInteritemSpacing = 10.0;
self.minimumLineSpacing = 10.0;
self.scrollDirection = UICollectionViewScrollDirectionHorizontal;
self.sectionInset = UIEdgeInsetsMake(10.0, 10.0, 10.0, 10.0);
}

This sets up all the sizes for me and the scroll direction.

Then ...

- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGFloat offsetAdjustment = MAXFLOAT;
CGFloat horizontalOffset = proposedContentOffset.x + 5;


CGRect targetRect = CGRectMake(proposedContentOffset.x, 0, self.collectionView.bounds.size.width, self.collectionView.bounds.size.height);


NSArray *array = [super layoutAttributesForElementsInRect:targetRect];


for (UICollectionViewLayoutAttributes *layoutAttributes in array) {
CGFloat itemOffset = layoutAttributes.frame.origin.x;
if (ABS(itemOffset - horizontalOffset) < ABS(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset;
}
}


return CGPointMake(proposedContentOffset.x + offsetAdjustment, proposedContentOffset.y);
}

This ensures that the scrolling ends with a margin of 5.0 on the left hand edge.

That's all I needed to do. I didn't need to set the flow layout in code at all.

Fogmeisters answer worked for me unless I scrolled to the end of the row. My cells don't fit neatly on the screen so it would scroll to the end and jump back with a jerk so that the last cell always overlapped the right edge of the screen.

To prevent this add the following line of code at the start of the targetcontentoffset method

if(proposedContentOffset.x>self.collectionViewContentSize.width-320-self.sectionInset.right)
return proposedContentOffset;

While this answer has been a great help to me, there is a noticeable flicker when you swipe fast on a small distance. It's much easier to reproduce it on the device.

I found that this always happens when collectionView.contentOffset.x - proposedContentOffset.x and velocity.x have different sings.

My solution was to ensure that proposedContentOffset is more than contentOffset.x if velocity is positive, and less if it is negative. It's in C# but should be fairly simple to translate to Objective C:

public override PointF TargetContentOffset (PointF proposedContentOffset, PointF scrollingVelocity)
{
/* Determine closest edge */


float offSetAdjustment = float.MaxValue;
float horizontalCenter = (float) (proposedContentOffset.X + (this.CollectionView.Bounds.Size.Width / 2.0));


RectangleF targetRect = new RectangleF (proposedContentOffset.X, 0.0f, this.CollectionView.Bounds.Size.Width, this.CollectionView.Bounds.Size.Height);
var array = base.LayoutAttributesForElementsInRect (targetRect);


foreach (var layoutAttributes in array) {
float itemHorizontalCenter = layoutAttributes.Center.X;
if (Math.Abs (itemHorizontalCenter - horizontalCenter) < Math.Abs (offSetAdjustment)) {
offSetAdjustment = itemHorizontalCenter - horizontalCenter;
}
}


float nextOffset = proposedContentOffset.X + offSetAdjustment;


/*
* ... unless we end up having positive speed
* while moving left or negative speed while moving right.
* This will cause flicker so we resort to finding next page
* in the direction of velocity and use it.
*/


do {
proposedContentOffset.X = nextOffset;


float deltaX = proposedContentOffset.X - CollectionView.ContentOffset.X;
float velX = scrollingVelocity.X;


// If their signs are same, or if either is zero, go ahead
if (Math.Sign (deltaX) * Math.Sign (velX) != -1)
break;


// Otherwise, look for the closest page in the right direction
nextOffset += Math.Sign (scrollingVelocity.X) * SnapStep;
} while (IsValidOffset (nextOffset));


return proposedContentOffset;
}


bool IsValidOffset (float offset)
{
return (offset >= MinContentOffset && offset <= MaxContentOffset);
}

This code is using MinContentOffset, MaxContentOffset and SnapStep which should be trivial for you to define. In my case they turned out to be

float MinContentOffset {
get { return -CollectionView.ContentInset.Left; }
}


float MaxContentOffset {
get { return MinContentOffset + CollectionView.ContentSize.Width - ItemSize.Width; }
}


float SnapStep {
get { return ItemSize.Width + MinimumLineSpacing; }
}

a small issue I encountered while using targetContentOffsetForProposedContentOffset is a problem with the last cell not adjusting according to the new point I returned.
I found out that the CGPoint I returned had a Y value bigger then allowed so i used the following code at the end of my targetContentOffsetForProposedContentOffset implementation:

// if the calculated y is bigger then the maximum possible y we adjust accordingly
CGFloat contentHeight = self.collectionViewContentSize.height;
CGFloat collectionViewHeight = self.collectionView.bounds.size.height;
CGFloat maxY = contentHeight - collectionViewHeight;
if (newY > maxY)
{
newY = maxY;
}


return CGPointMake(0, newY);

just to make it clearer this is my full layout implementation which just imitates vertical paging behavior:

- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
return [self targetContentOffsetForProposedContentOffset:proposedContentOffset];
}


- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset
{
CGFloat heightOfPage = self.itemSize.height;
CGFloat heightOfSpacing = self.minimumLineSpacing;


CGFloat numOfPage = lround(proposedContentOffset.y / (heightOfPage + heightOfSpacing));
CGFloat newY = numOfPage * (heightOfPage + heightOfSpacing);


// if the calculated y is bigger then the maximum possible y we adjust accordingly
CGFloat contentHeight = self.collectionViewContentSize.height;
CGFloat collectionViewHeight = self.collectionView.bounds.size.height;
CGFloat maxY = contentHeight - collectionViewHeight;
if (newY > maxY)
{
newY = maxY;
}


return CGPointMake(0, newY);
}

hopefully this will save someone some time and a headache

Dan's solution is flawed. It does not handle user flicking well. The cases when user flicks fast and scroll did not move so much, have animation glitches.

My proposed alternative implementation has the same pagination as proposed before, but handles user flicking between pages.

 #pragma mark - Pagination
- (CGFloat)pageWidth {
return self.itemSize.width + self.minimumLineSpacing;
}


- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity
{
CGFloat rawPageValue = self.collectionView.contentOffset.x / self.pageWidth;
CGFloat currentPage = (velocity.x > 0.0) ? floor(rawPageValue) : ceil(rawPageValue);
CGFloat nextPage = (velocity.x > 0.0) ? ceil(rawPageValue) : floor(rawPageValue);


BOOL pannedLessThanAPage = fabs(1 + currentPage - rawPageValue) > 0.5;
BOOL flicked = fabs(velocity.x) > [self flickVelocity];
if (pannedLessThanAPage && flicked) {
proposedContentOffset.x = nextPage * self.pageWidth;
} else {
proposedContentOffset.x = round(rawPageValue) * self.pageWidth;
}


return proposedContentOffset;
}


- (CGFloat)flickVelocity {
return 0.3;
}

After long testing I found solution to snap to center with custom cell width (each cell has diff. width) which fixes the flickering. Feel free to improve the script.

- (CGPoint) targetContentOffsetForProposedContentOffset: (CGPoint) proposedContentOffset withScrollingVelocity: (CGPoint)velocity
{
CGFloat offSetAdjustment = MAXFLOAT;
CGFloat horizontalCenter = (CGFloat) (proposedContentOffset.x + (self.collectionView.bounds.size.width / 2.0));


//setting fastPaging property to NO allows to stop at page on screen (I have pages lees, than self.collectionView.bounds.size.width)
CGRect targetRect = CGRectMake(self.fastPaging ? proposedContentOffset.x : self.collectionView.contentOffset.x,
0.0,
self.collectionView.bounds.size.width,
self.collectionView.bounds.size.height);


NSArray *attributes = [self layoutAttributesForElementsInRect:targetRect];
NSPredicate *cellAttributesPredicate = [NSPredicate predicateWithBlock: ^BOOL(UICollectionViewLayoutAttributes * _Nonnull evaluatedObject,
NSDictionary<NSString *,id> * _Nullable bindings)
{
return (evaluatedObject.representedElementCategory == UICollectionElementCategoryCell);
}];


NSArray *cellAttributes = [attributes filteredArrayUsingPredicate: cellAttributesPredicate];


UICollectionViewLayoutAttributes *currentAttributes;


for (UICollectionViewLayoutAttributes *layoutAttributes in cellAttributes)
{
CGFloat itemHorizontalCenter = layoutAttributes.center.x;
if (ABS(itemHorizontalCenter - horizontalCenter) < ABS(offSetAdjustment))
{
currentAttributes   = layoutAttributes;
offSetAdjustment    = itemHorizontalCenter - horizontalCenter;
}
}


CGFloat nextOffset          = proposedContentOffset.x + offSetAdjustment;


proposedContentOffset.x     = nextOffset;
CGFloat deltaX              = proposedContentOffset.x - self.collectionView.contentOffset.x;
CGFloat velX                = velocity.x;


// detection form  gist.github.com/rkeniger/7687301
// based on http://stackoverflow.com/a/14291208/740949
if (fabs(deltaX) <= FLT_EPSILON || fabs(velX) <= FLT_EPSILON || (velX > 0.0 && deltaX > 0.0) || (velX < 0.0 && deltaX < 0.0))
{


}
else if (velocity.x > 0.0)
{
// revert the array to get the cells from the right side, fixes not correct center on different size in some usecases
NSArray *revertedArray = [[array reverseObjectEnumerator] allObjects];


BOOL found = YES;
float proposedX = 0.0;


for (UICollectionViewLayoutAttributes *layoutAttributes in revertedArray)
{
if(layoutAttributes.representedElementCategory == UICollectionElementCategoryCell)
{
CGFloat itemHorizontalCenter = layoutAttributes.center.x;
if (itemHorizontalCenter > proposedContentOffset.x) {
found = YES;
proposedX = nextOffset + (currentAttributes.frame.size.width / 2) + (layoutAttributes.frame.size.width / 2);
} else {
break;
}
}
}


// dont set on unfound element
if (found) {
proposedContentOffset.x = proposedX;
}
}
else if (velocity.x < 0.0)
{
for (UICollectionViewLayoutAttributes *layoutAttributes in cellAttributes)
{
CGFloat itemHorizontalCenter = layoutAttributes.center.x;
if (itemHorizontalCenter > proposedContentOffset.x)
{
proposedContentOffset.x = nextOffset - ((currentAttributes.frame.size.width / 2) + (layoutAttributes.frame.size.width / 2));
break;
}
}
}


proposedContentOffset.y = 0.0;


return proposedContentOffset;
}

I prefer to allow user flicking through several pages. So here is my version of targetContentOffsetForProposedContentOffset (which based on DarthMike answer) for vertical layout.

- (CGPoint)targetContentOffsetForProposedContentOffset:(CGPoint)proposedContentOffset withScrollingVelocity:(CGPoint)velocity {
CGFloat approximatePage = self.collectionView.contentOffset.y / self.pageHeight;
CGFloat currentPage = (velocity.y < 0.0) ? floor(approximatePage) : ceil(approximatePage);


NSInteger flickedPages = ceil(velocity.y / self.flickVelocity);


if (flickedPages) {
proposedContentOffset.y = (currentPage + flickedPages) * self.pageHeight;
} else {
proposedContentOffset.y = currentPage * self.pageHeight;
}


return proposedContentOffset;
}


- (CGFloat)pageHeight {
return self.itemSize.height + self.minimumLineSpacing;
}


- (CGFloat)flickVelocity {
return 1.2;
}

refer to this answer by Dan Abramov here's Swift version

override func targetContentOffset(
forProposedContentOffset proposedContentOffset: CGPoint,
withScrollingVelocity velocity: CGPoint
) -> CGPoint {
var _proposedContentOffset = CGPoint(
x: proposedContentOffset.x, y: proposedContentOffset.y
)
var offSetAdjustment: CGFloat = CGFloat.greatestFiniteMagnitude
let horizontalCenter: CGFloat = CGFloat(
proposedContentOffset.x + (self.collectionView!.bounds.size.width / 2.0)
)


let targetRect = CGRect(
x: proposedContentOffset.x,
y: 0.0,
width: self.collectionView!.bounds.size.width,
height: self.collectionView!.bounds.size.height
)


let array: [UICollectionViewLayoutAttributes] =
self.layoutAttributesForElements(in: targetRect)!
as [UICollectionViewLayoutAttributes]
for layoutAttributes: UICollectionViewLayoutAttributes in array {
if layoutAttributes.representedElementCategory == UICollectionView.ElementCategory.cell {
let itemHorizontalCenter: CGFloat = layoutAttributes.center.x
if abs(itemHorizontalCenter - horizontalCenter) < abs(offSetAdjustment) {
offSetAdjustment = itemHorizontalCenter - horizontalCenter
}
}
}


var nextOffset: CGFloat = proposedContentOffset.x + offSetAdjustment


repeat {
_proposedContentOffset.x = nextOffset
let deltaX = proposedContentOffset.x - self.collectionView!.contentOffset.x
let velX = velocity.x


if
deltaX == 0.0 || velX == 0 || (velX > 0.0 && deltaX > 0.0) ||
(velX < 0.0 && deltaX < 0.0)
{
break
}


if velocity.x > 0.0 {
nextOffset = nextOffset + self.snapStep()
} else if velocity.x < 0.0 {
nextOffset = nextOffset - self.snapStep()
}
} while self.isValidOffset(offset: nextOffset)


_proposedContentOffset.y = 0.0


return _proposedContentOffset
}


func isValidOffset(offset: CGFloat) -> Bool {
return (offset >= CGFloat(self.minContentOffset()) &&
offset <= CGFloat(self.maxContentOffset()))
}


func minContentOffset() -> CGFloat {
return -CGFloat(self.collectionView!.contentInset.left)
}


func maxContentOffset() -> CGFloat {
return CGFloat(
self.minContentOffset() + self.collectionView!.contentSize.width - self.itemSize.width
)
}


func snapStep() -> CGFloat {
return self.itemSize.width + self.minimumLineSpacing
}

or gist here https://gist.github.com/katopz/8b04c783387f0c345cd9

Swift version of the accepted answer.

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let horizontalOffset = proposedContentOffset.x
let targetRect = CGRect(origin: CGPoint(x: proposedContentOffset.x, y: 0), size: self.collectionView!.bounds.size)


for layoutAttributes in super.layoutAttributesForElements(in: targetRect)! {
let itemOffset = layoutAttributes.frame.origin.x
if (abs(itemOffset - horizontalOffset) < abs(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset
}
}


return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}

Valid for Swift 5.

Here is my Swift solution on a horizontally scrolling collection view. It's simple, sweet and avoids any flickering.

  override func targetContentOffsetForProposedContentOffset(proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return proposedContentOffset }


let currentXOffset = collectionView.contentOffset.x
let nextXOffset = proposedContentOffset.x
let maxIndex = ceil(currentXOffset / pageWidth())
let minIndex = floor(currentXOffset / pageWidth())


var index: CGFloat = 0


if nextXOffset > currentXOffset {
index = maxIndex
} else {
index = minIndex
}


let xOffset = pageWidth() * index
let point = CGPointMake(xOffset, 0)


return point
}


func pageWidth() -> CGFloat {
return itemSize.width + minimumInteritemSpacing
}

For those looking for a solution in Swift:

class CustomCollectionViewFlowLayout: UICollectionViewFlowLayout {
private let collectionViewHeight: CGFloat = 200.0
private let screenWidth: CGFloat = UIScreen.mainScreen().bounds.width


override func awakeFromNib() {
super.awakeFromNib()


self.itemSize = CGSize(width: [InsertItemWidthHere], height: [InsertItemHeightHere])
self.minimumInteritemSpacing = [InsertItemSpacingHere]
self.scrollDirection = .Horizontal
let inset = (self.screenWidth - CGFloat(self.itemSize.width)) / 2
self.collectionView?.contentInset = UIEdgeInsets(top: 0,
left: inset,
bottom: 0,
right: inset)
}


override func targetContentOffsetForProposedContentOffset(proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var offsetAdjustment = CGFloat.max
let horizontalOffset = proposedContentOffset.x + ((self.screenWidth - self.itemSize.width) / 2)


let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: self.screenWidth, height: self.collectionViewHeight)
var array = super.layoutAttributesForElementsInRect(targetRect)


for layoutAttributes in array! {
let itemOffset = layoutAttributes.frame.origin.x
if (abs(itemOffset - horizontalOffset) < abs(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset
}
}


return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}
}

@André Abreu's Code

Swift3 version

class CustomCollectionViewFlowLayout: UICollectionViewFlowLayout {
override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let horizontalOffset = proposedContentOffset.x
let targetRect = CGRect(x: proposedContentOffset.x, y: 0, width: self.collectionView!.bounds.size.width, height: self.collectionView!.bounds.size.height)
for layoutAttributes in super.layoutAttributesForElements(in: targetRect)! {
let itemOffset = layoutAttributes.frame.origin.x
if abs(itemOffset - horizontalOffset) < abs(offsetAdjustment){
offsetAdjustment = itemOffset - horizontalOffset
}
}
return CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
}
}

Swift 4

The easiest solution for collection view with cells of one size (horizontal scroll):

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
guard let collectionView = collectionView else { return proposedContentOffset }


// Calculate width of your page
let pageWidth = calculatedPageWidth()


// Calculate proposed page
let proposedPage = round(proposedContentOffset.x / pageWidth)


// Adjust necessary offset
let xOffset = pageWidth * proposedPage - collectionView.contentInset.left


return CGPoint(x: xOffset, y: 0)
}


func calculatedPageWidth() -> CGFloat {
return itemSize.width + minimumInteritemSpacing
}

A shorter solution (assuming you're caching your layout attributes):

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
let proposedEndFrame = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView!.bounds.width, height: collectionView!.bounds.height)
let targetLayoutAttributes = cache.max { $0.frame.intersection(proposedEndFrame).width < $1.frame.intersection(proposedEndFrame).width }!
return CGPoint(x: targetLayoutAttributes.frame.minX - horizontalPadding, y: 0)
}

To put this in context:

class Layout : UICollectionViewLayout {
private var cache: [UICollectionViewLayoutAttributes] = []
private static let horizontalPadding: CGFloat = 16
private static let interItemSpacing: CGFloat = 8


override func prepare() {
let (itemWidth, itemHeight) = (collectionView!.bounds.width - 2 * Layout.horizontalPadding, collectionView!.bounds.height)
cache.removeAll()
let count = collectionView!.numberOfItems(inSection: 0)
var x: CGFloat = Layout.horizontalPadding
for item in (0..<count) {
let indexPath = IndexPath(item: item, section: 0)
let attributes = UICollectionViewLayoutAttributes(forCellWith: indexPath)
attributes.frame = CGRect(x: x, y: 0, width: itemWidth, height: itemHeight)
cache.append(attributes)
x += itemWidth + Layout.interItemSpacing
}
}


override var collectionViewContentSize: CGSize {
let width: CGFloat
if let maxX = cache.last?.frame.maxX {
width = maxX + Layout.horizontalPadding
} else {
width = collectionView!.width
}
return CGSize(width: width, height: collectionView!.height)
}


override func layoutAttributesForItem(at indexPath: IndexPath) -> UICollectionViewLayoutAttributes? {
return cache.first { $0.indexPath == indexPath }
}


override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
return cache.filter { $0.frame.intersects(rect) }
}


override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
let proposedEndFrame = CGRect(x: proposedContentOffset.x, y: 0, width: collectionView!.bounds.width, height: collectionView!.bounds.height)
let targetLayoutAttributes = cache.max { $0.frame.intersection(proposedEndFrame).width < $1.frame.intersection(proposedEndFrame).width }!
return CGPoint(x: targetLayoutAttributes.frame.minX - Layout.horizontalPadding, y: 0)
}
}

For anyone looking for a solution that...

  • DOES NOT GLITCH when the user performs a short fast scroll (i.e. it considers positive and negative scroll velocities)
  • takes the collectionView.contentInset (and safeArea on iPhone X) into consideration
  • only considers thoes cells visible at the point of scrolling (for peformance)
  • uses well named variables and comments
  • is Swift 4

then please see below...

public class CarouselCollectionViewLayout: UICollectionViewFlowLayout {


override public func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {


guard let collectionView = collectionView else {
return super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
}


// Identify the layoutAttributes of cells in the vicinity of where the scroll view will come to rest
let targetRect = CGRect(origin: proposedContentOffset, size: collectionView.bounds.size)
let visibleCellsLayoutAttributes = layoutAttributesForElements(in: targetRect)


// Translate those cell layoutAttributes into potential (candidate) scrollView offsets
let candidateOffsets: [CGFloat]? = visibleCellsLayoutAttributes?.map({ cellLayoutAttributes in
if #available(iOS 11.0, *) {
return cellLayoutAttributes.frame.origin.x - collectionView.contentInset.left - collectionView.safeAreaInsets.left - sectionInset.left
} else {
return cellLayoutAttributes.frame.origin.x - collectionView.contentInset.left - sectionInset.left
}
})


// Now we need to work out which one of the candidate offsets is the best one
let bestCandidateOffset: CGFloat


if velocity.x > 0 {
// If the scroll velocity was POSITIVE, then only consider cells/offsets to the RIGHT of the proposedContentOffset.x
// Of the cells/offsets to the right, the NEAREST is the `bestCandidate`
// If there is no nearestCandidateOffsetToLeft then we default to the RIGHT-MOST (last) of ALL the candidate cells/offsets
//      (this handles the scenario where the user has scrolled beyond the last cell)
let candidateOffsetsToRight = candidateOffsets?.toRight(ofProposedOffset: proposedContentOffset.x)
let nearestCandidateOffsetToRight = candidateOffsetsToRight?.nearest(toProposedOffset: proposedContentOffset.x)
bestCandidateOffset = nearestCandidateOffsetToRight ?? candidateOffsets?.last ?? proposedContentOffset.x
}
else if velocity.x < 0 {
// If the scroll velocity was NEGATIVE, then only consider cells/offsets to the LEFT of the proposedContentOffset.x
// Of the cells/offsets to the left, the NEAREST is the `bestCandidate`
// If there is no nearestCandidateOffsetToLeft then we default to the LEFT-MOST (first) of ALL the candidate cells/offsets
//      (this handles the scenario where the user has scrolled beyond the first cell)
let candidateOffsetsToLeft = candidateOffsets?.toLeft(ofProposedOffset: proposedContentOffset.x)
let nearestCandidateOffsetToLeft = candidateOffsetsToLeft?.nearest(toProposedOffset: proposedContentOffset.x)
bestCandidateOffset = nearestCandidateOffsetToLeft ?? candidateOffsets?.first ?? proposedContentOffset.x
}
else {
// If the scroll velocity was ZERO we consider all `candidate` cells (regarless of whether they are to the left OR right of the proposedContentOffset.x)
// The cell/offset that is the NEAREST is the `bestCandidate`
let nearestCandidateOffset = candidateOffsets?.nearest(toProposedOffset: proposedContentOffset.x)
bestCandidateOffset = nearestCandidateOffset ??  proposedContentOffset.x
}


return CGPoint(x: bestCandidateOffset, y: proposedContentOffset.y)
}


}


fileprivate extension Sequence where Iterator.Element == CGFloat {


func toLeft(ofProposedOffset proposedOffset: CGFloat) -> [CGFloat] {


return filter() { candidateOffset in
return candidateOffset < proposedOffset
}
}


func toRight(ofProposedOffset proposedOffset: CGFloat) -> [CGFloat] {


return filter() { candidateOffset in
return candidateOffset > proposedOffset
}
}


func nearest(toProposedOffset proposedOffset: CGFloat) -> CGFloat? {


guard let firstCandidateOffset = first(where: { _ in true }) else {
// If there are no elements in the Sequence, return nil
return nil
}


return reduce(firstCandidateOffset) { (bestCandidateOffset: CGFloat, candidateOffset: CGFloat) -> CGFloat in


let candidateOffsetDistanceFromProposed = fabs(candidateOffset - proposedOffset)
let bestCandidateOffsetDistancFromProposed = fabs(bestCandidateOffset - proposedOffset)


if candidateOffsetDistanceFromProposed < bestCandidateOffsetDistancFromProposed {
return candidateOffset
}


return bestCandidateOffset
}
}
}

Here's my implementation in Swift 5 for vertical cell-based paging:

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {


guard let collectionView = self.collectionView else {
let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
return latestOffset
}


// Page height used for estimating and calculating paging.
let pageHeight = self.itemSize.height + self.minimumLineSpacing


// Make an estimation of the current page position.
let approximatePage = collectionView.contentOffset.y/pageHeight


// Determine the current page based on velocity.
let currentPage = velocity.y == 0 ? round(approximatePage) : (velocity.y < 0.0 ? floor(approximatePage) : ceil(approximatePage))


// Create custom flickVelocity.
let flickVelocity = velocity.y * 0.3


// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)


let newVerticalOffset = ((currentPage + flickedPages) * pageHeight) - collectionView.contentInset.top


return CGPoint(x: proposedContentOffset.x, y: newVerticalOffset)
}

Some notes:

  • Doesn't glitch
  • SET PAGING TO FALSE! (otherwise this won't work)
  • Allows you to set your own flickvelocity easily.
  • If something is still not working after trying this, check if your itemSize actually matches the size of the item as that's often a problem, especially when using collectionView(_:layout:sizeForItemAt:), use a custom variable with the itemSize instead.
  • This works best when you set self.collectionView.decelerationRate = UIScrollView.DecelerationRate.fast.

Here's a horizontal version (haven't tested it thoroughly so please forgive any mistakes):

override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {


guard let collectionView = self.collectionView else {
let latestOffset = super.targetContentOffset(forProposedContentOffset: proposedContentOffset, withScrollingVelocity: velocity)
return latestOffset
}


// Page width used for estimating and calculating paging.
let pageWidth = self.itemSize.width + self.minimumInteritemSpacing


// Make an estimation of the current page position.
let approximatePage = collectionView.contentOffset.x/pageWidth


// Determine the current page based on velocity.
let currentPage = velocity.x == 0 ? round(approximatePage) : (velocity.x < 0.0 ? floor(approximatePage) : ceil(approximatePage))


// Create custom flickVelocity.
let flickVelocity = velocity.x * 0.3


// Check how many pages the user flicked, if <= 1 then flickedPages should return 0.
let flickedPages = (abs(round(flickVelocity)) <= 1) ? 0 : round(flickVelocity)


// Calculate newHorizontalOffset.
let newHorizontalOffset = ((currentPage + flickedPages) * pageWidth) - collectionView.contentInset.left


return CGPoint(x: newHorizontalOffset, y: proposedContentOffset.y)
}

This code is based on the code I use in my personal project, you can check it out here by downloading it and running the Example target.

To make sure it works in Swift version (swift 5 now), I used the answer from @André Abreu, I add some more informations:

When subclassing UICollectionViewFlowLayout, the "override func awakeFromNib(){}" doesn't works (don't know why). Instead, I used "override init(){super.init()}"

This is my code put in class SubclassFlowLayout: UICollectionViewFlowLayout {} :

let padding: CGFloat = 16
override init() {
super.init()
self.minimumLineSpacing = padding
self.minimumInteritemSpacing = 2
self.scrollDirection = .horizontal
self.sectionInset = UIEdgeInsets(top: 0, left: padding, bottom: 0, right: 100) //right = "should set for footer" (Horizental)


}


required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}


override func targetContentOffset(forProposedContentOffset proposedContentOffset: CGPoint, withScrollingVelocity velocity: CGPoint) -> CGPoint {
var offsetAdjustment = CGFloat.greatestFiniteMagnitude
let leftInset = padding
let horizontalOffset = proposedContentOffset.x + leftInset // leftInset is for "where you want the item stop on the left"
let targetRect = CGRect(origin: CGPoint(x: proposedContentOffset.x, y: 0), size: self.collectionView!.bounds.size)


for layoutAttributes in super.layoutAttributesForElements(in: targetRect)! {
let itemOffset = layoutAttributes.frame.origin.x
if (abs(itemOffset - horizontalOffset) < abs(offsetAdjustment)) {
offsetAdjustment = itemOffset - horizontalOffset
}
}


let targetPoint = CGPoint(x: proposedContentOffset.x + offsetAdjustment, y: proposedContentOffset.y)
return targetPoint


}

After subclassing, make sure to put this in ViewDidLoad():

customCollectionView.collectionViewLayout = SubclassFlowLayout()
customCollectionView.isPagingEnabled = false
customCollectionView.decelerationRate = .fast //-> this for scrollView speed

Here is a demo for paging by cell (when scroll fast, not skip one or more cell): https://github.com/ApesTalk/ATPagingByCell

It is not about collectionView, but it works better. It is the best solution I ever seen.
Just use it with .linear type.

https://github.com/nicklockwood/iCarousel

God bless the author!:)