如何拒绝临时工

对于一个 Foo 类,有没有办法禁止构造它而不给它一个名称?

例如:

Foo("hi");

并且只允许你给它一个名字,像下面这样?

Foo my_foo("hi");

第一个的生命周期只是语句,第二个是封闭块。在我的用例中,Foo测量构造函数和析构函数之间的时间。因为我从来没有引用过局部变量,所以我经常忘记放入它,并意外地改变了生存期。我希望得到一个编译时间错误。

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No, I'm afraid this isn't possible. But you could get the same effect by creating a macro.

#define FOO(x) Foo _foo(x)

With this in place, you can just write FOO(x) instead of Foo my_foo(x).

How about a little hack

class Foo
{
public:
Foo (const char*) {}
};


void Foo (float);




int main ()
{
Foo ("hello"); // error
class Foo a("hi"); // OK
return 1;
}

As is, with your implementation, you cannot do this, but you can use this rule to your advantage:

Temporary objects cannot be bound to non-const references

You can move the code from the class to an freestanding function which takes a non-const reference parameter. If you do so, You will get a compiler error if an temporary tries to bind to the non-const reference.

Code Sample

class Foo
{
public:
Foo(const char* ){}
friend void InitMethod(Foo& obj);
};


void InitMethod(Foo& obj){}


int main()
{
Foo myVar("InitMe");
InitMethod(myVar);    //Works


InitMethod("InitMe"); //Does not work
return 0;
}

Output

prog.cpp: In function ‘int main()’:
prog.cpp:13: error: invalid initialization of non-const reference of type ‘Foo&’ from a temporary of type ‘const char*’
prog.cpp:7: error: in passing argument 1 of ‘void InitMethod(Foo&)’

Another macro-based solution:

#define Foo class Foo

The statement Foo("hi"); expands to class Foo("hi");, which is ill-formed; but Foo a("hi") expands to class Foo a("hi"), which is correct.

This has the advantage that it is both source- and binary-compatible with existing (correct) code. (This claim is not entirely correct - please see Johannes Schaub's Comment and ensuing discussion below: "How can you know that it is source compatible with existing code? His friend includes his header and has void f() { int Foo = 0; } which previously compiled fine and now miscompiles! Also, every line that defines a member function of class Foo fails: void class Foo::bar() {}")

Make the constructor private but give the class a create method.

A few years ago I wrote a patch for the GNU C++ compiler which adds a new warning option for that situation. This is tracked in a Bugzilla item.

Unfortunately, GCC Bugzilla is a burial ground where well-considered patch-included feature suggestions go to die. :)

This was motivated by the desire to catch exactly the sort of bugs that are the subject of this question in code which uses local objects as gadgets for locking and unlocking, measuring execution time and so forth.

This one doesn't result in a compiler error, but a runtime error. Instead of measuring a wrong time, you get an exception which may be acceptable too.

Any constructor you want to guard needs a default argument on which set(guard) is called.

struct Guard {
Guard()
:guardflagp()
{ }


~Guard() {
assert(guardflagp && "Forgot to call guard?");
*guardflagp = 0;
}


void *set(Guard const *&guardflag) {
if(guardflagp) {
*guardflagp = 0;
}


guardflagp = &guardflag;
*guardflagp = this;
}


private:
Guard const **guardflagp;
};


class Foo {
public:
Foo(const char *arg1, Guard &&g = Guard())
:guard()
{ g.set(guard); }


~Foo() {
assert(!guard && "A Foo object cannot be temporary!");
}


private:
mutable Guard const *guard;
};

The characteristics are:

Foo f() {
// OK (no temporary)
Foo f1("hello");


// may throw (may introduce a temporary on behalf of the compiler)
Foo f2 = "hello";


// may throw (introduces a temporary that may be optimized away
Foo f3 = Foo("hello");


// OK (no temporary)
Foo f4{"hello"};


// OK (no temporary)
Foo f = { "hello" };


// always throws
Foo("hello");


// OK (normal copy)
return f;


// may throw (may introduce a temporary on behalf of the compiler)
return "hello";


// OK (initialized temporary lives longer than its initializers)
return { "hello" };
}


int main() {
// OK (it's f that created the temporary in its body)
f();


// OK (normal copy)
Foo g1(f());


// OK (normal copy)
Foo g2 = f();
}

The case of f2, f3 and the return of "hello" may not be wanted. To prevent throwing, you can allow the source of a copy to be a temporary, by resetting the guard to now guard us instead of the source of the copy. Now you also see why we used the pointers above - it allows us to be flexible.

class Foo {
public:
Foo(const char *arg1, Guard &&g = Guard())
:guard()
{ g.set(guard); }


Foo(Foo &&other)
:guard(other.guard)
{
if(guard) {
guard->set(guard);
}
}


Foo(const Foo& other)
:guard(other.guard)
{
if(guard) {
guard->set(guard);
}
}


~Foo() {
assert(!guard && "A Foo object cannot be temporary!");
}


private:
mutable Guard const *guard;
};

The characteristics for f2, f3 and for return "hello" are now always // OK.

Simply don't have a default constructor, and do require a reference to an instance in every constructor.

#include <iostream>
using namespace std;


enum SelfRef { selfRef };


struct S
{
S( SelfRef, S const & ) {}
};


int main()
{
S a( selfRef, a );
}

Declare one-parametric constructor as explicit and nobody will ever create an object of that class unintentionally.

For example

class Foo
{
public:
explicit Foo(const char*);
};


void fun(const Foo&);

can only be used this way

void g() {
Foo a("text");
fun(a);
}

but never this way (through a temporary on the stack)

void g() {
fun("text");
}

See also: Alexandrescu, C++ Coding Standards, Item 40.

Since the primary goal is to prevent bugs, consider this:

struct Foo
{
Foo( const char* ) { /* ... */ }
};


enum { Foo };


int main()
{
struct Foo foo( "hi" ); // OK
struct Foo( "hi" ); // fail
Foo foo( "hi" ); // fail
Foo( "hi" ); // fail
}

That way you can't forget to name the variable and you can't forget to write struct. Verbose, but safe.