如何检测左/右和上/下之间的滑动方向

我的问题: 如何检测用户的手指向上/向下和向左/向右移动(以及如何知道他们的手指向哪个方向移动) ?

我的情境: 我想改变我的应用程序的亮度时,他们移动他们的手指向上和向下(向上 = 明亮,向下 = 黑暗) ,我想切换的活动和/或视图基于他们的左/右滑动。

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您只需扩展 SimpleOnGestureListener 类,

在你的课堂上声明这一点,

private static final int SWIPE_MIN_DISTANCE = 120;
private static final int SWIPE_MAX_OFF_PATH = 250;
private static final int SWIPE_THRESHOLD_VELOCITY = 200;

作为一个水平滑动的例子,你可以看到下面的代码,

 class MyGestureDetector extends SimpleOnGestureListener {
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH){
return false;
}
// right to left swipe
if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
onLeftSwipe();
}
// left to right swipe
else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
onRightSwipe();
}
} catch (Exception e) {


}
return false;
}
}

你可以做类似的垂直滑动的目的。

我为此编写了一个简单的类: 它有很好的文档说明,所以我不在这里解释它

public class OnSwipeListener extends GestureDetector.SimpleOnGestureListener {


@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {


// Grab two events located on the plane at e1=(x1, y1) and e2=(x2, y2)
// Let e1 be the initial event
// e2 can be located at 4 different positions, consider the following diagram
// (Assume that lines are separated by 90 degrees.)
//
//
//         \ A  /
//          \  /
//       D   e1   B
//          /  \
//         / C  \
//
// So if (x2,y2) falls in region:
//  A => it's an UP swipe
//  B => it's a RIGHT swipe
//  C => it's a DOWN swipe
//  D => it's a LEFT swipe
//


float x1 = e1.getX();
float y1 = e1.getY();


float x2 = e2.getX();
float y2 = e2.getY();


Direction direction = getDirection(x1,y1,x2,y2);
return onSwipe(direction);
}


/** Override this method. The Direction enum will tell you how the user swiped. */
public boolean onSwipe(Direction direction){
return false;
}


/**
* Given two points in the plane p1=(x1, x2) and p2=(y1, y1), this method
* returns the direction that an arrow pointing from p1 to p2 would have.
* @param x1 the x position of the first point
* @param y1 the y position of the first point
* @param x2 the x position of the second point
* @param y2 the y position of the second point
* @return the direction
*/
public Direction getDirection(float x1, float y1, float x2, float y2){
double angle = getAngle(x1, y1, x2, y2);
return Direction.fromAngle(angle);
}


/**
*
* Finds the angle between two points in the plane (x1,y1) and (x2, y2)
* The angle is measured with 0/360 being the X-axis to the right, angles
* increase counter clockwise.
*
* @param x1 the x position of the first point
* @param y1 the y position of the first point
* @param x2 the x position of the second point
* @param y2 the y position of the second point
* @return the angle between two points
*/
public double getAngle(float x1, float y1, float x2, float y2) {


double rad = Math.atan2(y1-y2,x2-x1) + Math.PI;
return (rad*180/Math.PI + 180)%360;
}




public enum Direction{
up,
down,
left,
right;


/**
* Returns a direction given an angle.
* Directions are defined as follows:
*
* Up: [45, 135]
* Right: [0,45] and [315, 360]
* Down: [225, 315]
* Left: [135, 225]
*
* @param angle an angle from 0 to 360 - e
* @return the direction of an angle
*/
public static Direction fromAngle(double angle){
if(inRange(angle, 45, 135)){
return Direction.up;
}
else if(inRange(angle, 0,45) || inRange(angle, 315, 360)){
return Direction.right;
}
else if(inRange(angle, 225, 315)){
return Direction.down;
}
else{
return Direction.left;
}


}


/**
* @param angle an angle
* @param init the initial bound
* @param end the final bound
* @return returns true if the given angle is in the interval [init, end).
*/
private static boolean inRange(double angle, float init, float end){
return (angle >= init) && (angle < end);
}
}
}

使用简单的扩展 OnSwipeListener并重写 onSwipe方法

我在 bitbucket 上有一个开源手势库可以做到这一点。在这个库中有一个“ HGFling”类。这演示了如何检测抛球的方向。您可以从 https://bitbucket.org/warwick/hacergestov3下载该库。这是开源的。

我是这样解决的:

viewPager.setOnTouchListener(new View.OnTouchListener() {
float prevX = -1;


@Override
public boolean onTouch(View v, MotionEvent event) {
if (prevX != -1) {
if (event.getX() > prevX) {
if (viewPager.getCurrentItem() == 0) {
// Left to Right swipe
}
//Log.d("DEBUG", MotionEvent.ACTION_MOVE + ":" + event.getAction() + ":" + event.getActionMasked() + ":Left Swipe" + ":" + prevX + ":" + event.getX() + ":" + viewPager.getCurrentItem());
} else if (prevX > event.getX()) {
// Right to left swipe
//Log.d("DEBUG", MotionEvent.ACTION_MOVE + ":" + event.getAction() + ":" + event.getActionMasked() + ":Right Swipe" + ":" + prevX + ":" + event.getX() + ":" + viewPager.getCurrentItem());
}
}
if (event.getAction() == MotionEvent.ACTION_MOVE) {
prevX = event.getX();
} else {
prevX = -1;
}
return false;
}
});

以上 Fernandohur 回答的完整 使用示例:

如果您希望将 OnSwipeListener 应用于某个视图,那么:
无论这个视图在哪里-为这个视图设置一个触摸式听众,像这样:

myview.setOnTouchListener(this);

现在,在活动的 OnCreate 或自定义视图构造函数中执行以下操作:

// Global
private GestureDetectorCompat detector;


// In OnCreate or custome view constructor (which extends one of Android views)
detector = new GestureDetectorCompat(context, onSwipeListener);

在同一个类中重写 onTouch 事件,如下所示:

@Override
public boolean onTouch(View view, MotionEvent motionEvent) {
return detector.onTouchEvent(motionEvent);
}

并且在同一个类中有这个侦听器对象:

OnSwipeListener onSwipeListener = new OnSwipeListener() {
@Override
public boolean onSwipe(Direction direction) {
// Possible implementation
if(direction == Direction.left|| direction == Direction.right) {
// Do something COOL like animation or whatever you want
// Refer to your view if needed using a global reference
return true;
}
else if(direction == Direction.up|| direction == Direction.down) {
// Do something COOL like animation or whatever you want
// Refer to your view if needed using a global reference
return true;
}
return super.onSwipe(direction);
}
};

对于这样一个简单的问题,现有的答案太复杂了。 我建议使用另一种方法(代码是 as3,但是您可以理解) :

var touchDistance:Number = Point.distance(_moveTouchPoint, _startTouchPoint);
if (touchDistance >= SWIPE_MIN_DISTANCE)
{
var xDiff:Number = _moveTouchPoint.x - _startTouchPoint.x;
var yDiff:Number = _moveTouchPoint.y - _startTouchPoint.y;


var yGreater:Boolean = Math.abs(yDiff) >= Math.abs(xDiff);
if (yGreater)
{
// direction is up or down
changePlayerDirectionTo(yDiff < 0 ? DIRECTION_UP : DIRECTION_DOWN);
}
else
{
// direction is left or right
changePlayerDirectionTo(xDiff < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT)
}
}

在每种情况下,x 或 y 的绝对值都会更大,这可以解析为某个方向集。从那时起,你可以依靠坐标标志来确切地检测出哪个方向。

您可以覆盖 SimpleGestureListener 并计算起始端当前坐标之间的差异:

private class GestureListener extends SimpleOnGestureListener {


@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {


if (e2.getY() > e1.getY()) {
// direction up
}else {
// direction down
}


if (e2.getX() > e1.getX()) {
// direction right
}else {
// direction left
}


return true;
}
}

@ Fernandour应答添加 Kotlin实现 我添加这个,因为我有困难,希望它会节省某人的时间。

class ClientFragment : Fragment(), View.OnTouchListener {


private lateinit var gestureDetector: GestureDetector


override fun onTouch(v: View?, event: MotionEvent?): Boolean {
Log.d(TAG, "onTouch: ");
gestureDetector.onTouchEvent(event);
return true
}




override fun onCreateView(inflater: LayoutInflater, container: ViewGroup?, savedInstanceState: Bundle?): View? {


...






gestureDetector = GestureDetector(activity, object : OnSwipeListener() {


override fun onSwipe(direction: Direction): Boolean {


when(direction){
Direction.up ->
{
Log.d(TAG, "onSwipe: up")
sendCommand("UP")
return true
}
Direction.down ->{
Log.d(TAG, "onSwipe: down")
sendCommand("DOWN")
return true
}


Direction.left ->
{
Log.d(TAG, "onSwipe: left")
sendCommand("LEFT")
return true


}
Direction.right ->{
Log.d(TAG, "onSwipe: right")
sendCommand("RIGHT")
return true


}
else -> {
}
}
return true
}




})
dpadLayout.setOnTouchListener(this)

我就是这么做的,最简单的方法

float initialX, initialY;


@Override
public boolean onTouchEvent(MotionEvent event) {


int action = event.getActionMasked();


switch (action) {


case MotionEvent.ACTION_DOWN:
initialX = event.getX();
initialY = event.getY();




// Log.d(TAG, "Action was DOWN");
break;


case MotionEvent.ACTION_MOVE:


//Log.d(TAG, "Action was MOVE");
break;


case MotionEvent.ACTION_UP:
float finalX = event.getX();
float finalY = event.getY();




//Log.d(TAG, "Action was UP");


if (initialX < finalX) {
// Log.d(TAG, "Left to Right swipe performed");
}


if (initialX > finalX) {
// Log.d(TAG, "Right to Left swipe performed");
}


if (initialY < finalY) {
// Log.d(TAG, "Up to Down swipe performed");
}


if (initialY > finalY) {
// Log.d(TAG, "Down to Up swipe performed");
}


break;


case MotionEvent.ACTION_CANCEL:
//Log.d(TAG,"Action was CANCEL");
break;


case MotionEvent.ACTION_OUTSIDE:
// Log.d(TAG, "Movement occurred outside bounds of current screen element");
break;
}


return super.onTouchEvent(event);
}

@ Fernandour 的扩展版本 的答案很容易实现直接与触摸式监听器不做额外的代码... 与触摸式时钟,长按,双击实现... 。

  public class OnSwipeListener implements View.OnTouchListener{
public enum Direction{up,down,left,right;}
private GestureDetector gestureDetector;
private Context context;
public OnSwipeListener(Context c) {
this.context = c;


gestureDetector = new GestureDetector(c, new GestureListener(c));
}
public boolean onTouch(final View view, final MotionEvent motionEvent) {


return gestureDetector.onTouchEvent(motionEvent);
}


public void onSwipeRight() {
}


public void onSwipeLeft() {
}


public void onSwipeUp() {
}


public void onSwipeDown() {
}


public void onClick() {
}


public void onDoubleClick() {
}


public void onLongClick() {
}
public double getAngle(float x1, float y1, float x2, float y2) {
double rad = Math.atan2(y1-y2,x2-x1) + Math.PI;
return (rad*180/Math.PI + 180)%360;
}


private final class GestureListener extends GestureDetector.SimpleOnGestureListener {
Context context;
public GestureListener(Context c) {
this.context = c;
}


@Override
public boolean onDown(MotionEvent e) {
return true;
}


@Override
public boolean onSingleTapUp(MotionEvent e) {
onClick();
return super.onSingleTapUp(e);
}


@Override
public boolean onDoubleTap(MotionEvent e) {
onDoubleClick();
return super.onDoubleTap(e);
}


@Override
public void onLongPress(MotionEvent e) {
onLongClick();
super.onLongPress(e);
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
float x1 = e1.getX();
float y1 = e1.getY();


float x2 = e2.getX();
float y2 = e2.getY();


Direction direction = getDirection(x1,y1,x2,y2);




return onSwipe(direction);
}


public Direction getDirection(float x1, float y1, float x2, float y2){
double angle = getAngle(x1, y1, x2, y2);
return fromAngle(angle);
}


public  Direction fromAngle(double angle){
if(inRange(angle, 45, 135)){
onSwipeUp();
return Direction.up;
}
else if(inRange(angle, 0,45) || inRange(angle, 315, 360)){
onSwipeRight();
return Direction.right;
}
//            else if(inRange(angle, 225, 315)){
//                //onSwipeDown();
//
//            }
else if(inRange(angle,135, 225)){
onSwipeLeft();
return Direction.left;
}
else {
return Direction.down;
}




}
private  boolean inRange(double angle, float init, float end){
return (angle >= init) && (angle < end);
}


public boolean onSwipe(Direction direction){
return false;
}
};
}

最好的方法和简单的方法来检测滑动左,右,顶部,底部

  1. 首先创建一个 Java 类并实现 View.OnTouchListener在这个类中添加以下代码:
    public  class OnSwipeTouchListener implements View.OnTouchListener {
private final GestureDetector gestureDetector;
Context context;
OnSwipeTouchListener(Context ctx, View mainView) {
gestureDetector = new GestureDetector(ctx, new GestureListener());
mainView.setOnTouchListener(this);
context = ctx;
}
@Override
public boolean onTouch(View v, MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
public class GestureListener extends
GestureDetector.SimpleOnGestureListener {
private static final int SWIPE_THRESHOLD = 100;
private static final int SWIPE_VELOCITY_THRESHOLD = 100;
@Override
public boolean onDown(MotionEvent e) {
return true;
}
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
boolean result = false;
try {
float diffY = e2.getY() - e1.getY();
float diffX = e2.getX() - e1.getX();
if (Math.abs(diffX) > Math.abs(diffY)) {
if (Math.abs(diffX) > SWIPE_THRESHOLD && Math.abs(velocityX) > SWIPE_VELOCITY_THRESHOLD) {
if (diffX > 0) {
onSwipeRight();
} else {
onSwipeLeft();
}
result = true;
}
}
else if (Math.abs(diffY) > SWIPE_THRESHOLD && Math.abs(velocityY) > SWIPE_VELOCITY_THRESHOLD) {
if (diffY > 0) {
onSwipeBottom();
} else {
onSwipeTop();
}
result = true;
}
}
catch (Exception exception) {
exception.printStackTrace();
}
return result;
}
}
void onSwipeRight() {
Toast.makeText(context, "You Swipe Right", Toast.LENGTH_SHORT).show();
this.onSwipe.swipeRight();
}
void onSwipeLeft() {
Toast.makeText(context, "You Swipe Left", Toast.LENGTH_SHORT).show();
this.onSwipe.swipeLeft();
}
void onSwipeTop() {
Toast.makeText(context, "You Swipe Up", Toast.LENGTH_SHORT).show();
this.onSwipe.swipeTop();
}
void onSwipeBottom() {
Toast.makeText(context, "You Swipe Down", Toast.LENGTH_SHORT).show();
this.onSwipe.swipeBottom();
}
interface onSwipeListener {
void swipeRight();
void swipeTop();
void swipeBottom();
void swipeLeft();
}
onSwipeListener onSwipe;
}

在你的主要活动课上使用以下代码:

    public class MainActivity extends AppCompatActivity {
OnSwipeTouchListener onSwipeTouchListener;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
onSwipeTouchListener = new OnSwipeTouchListener(this, findViewById(R.id.relativeLayout));
}
}

activity_main.xml:

    <RelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/relativeLayout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="16dp"
tools:context=".MainActivity">
       

</RelativeLayout>

最好的答案,我测试了它几次,它为我工作

float firstX_point, firstY_point;
@Override
public boolean onTouchEvent(MotionEvent event) {


int action = event.getAction();


switch (action) {


case MotionEvent.ACTION_DOWN:
firstX_point = event.getRawX();
firstY_point = event.getRawY();
break;


case MotionEvent.ACTION_UP:


float finalX = event.getRawX();
float finalY = event.getRawY();


int distanceX = (int) (finalX - firstX_point);
int distanceY = (int) (finalY - firstY_point);


if (Math.abs(distanceX) > Math.abs(distanceY)) {
if ((firstX_point < finalX)) {
Log.d("Test", "Left to Right swipe performed");
} else {
Log.d("Test", "Right to Left swipe performed");
}
}else{
if ((firstY_point < finalY)) {
Log.d("Test", "Up to Down swipe performed");
} else {
Log.d("Test", "Down to Up swipe performed");
}
}




break;
}


return true;
}