private static final int SWIPE_MIN_DISTANCE = 120;
private static final int SWIPE_MAX_OFF_PATH = 250;
private static final int SWIPE_THRESHOLD_VELOCITY = 200;
作为一个水平滑动的例子,你可以看到下面的代码,
class MyGestureDetector extends SimpleOnGestureListener {
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,
float velocityY) {
try {
if (Math.abs(e1.getY() - e2.getY()) > SWIPE_MAX_OFF_PATH){
return false;
}
// right to left swipe
if (e1.getX() - e2.getX() > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
onLeftSwipe();
}
// left to right swipe
else if (e2.getX() - e1.getX() > SWIPE_MIN_DISTANCE
&& Math.abs(velocityX) > SWIPE_THRESHOLD_VELOCITY) {
onRightSwipe();
}
} catch (Exception e) {
}
return false;
}
}
public class OnSwipeListener extends GestureDetector.SimpleOnGestureListener {
@Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// Grab two events located on the plane at e1=(x1, y1) and e2=(x2, y2)
// Let e1 be the initial event
// e2 can be located at 4 different positions, consider the following diagram
// (Assume that lines are separated by 90 degrees.)
//
//
// \ A /
// \ /
// D e1 B
// / \
// / C \
//
// So if (x2,y2) falls in region:
// A => it's an UP swipe
// B => it's a RIGHT swipe
// C => it's a DOWN swipe
// D => it's a LEFT swipe
//
float x1 = e1.getX();
float y1 = e1.getY();
float x2 = e2.getX();
float y2 = e2.getY();
Direction direction = getDirection(x1,y1,x2,y2);
return onSwipe(direction);
}
/** Override this method. The Direction enum will tell you how the user swiped. */
public boolean onSwipe(Direction direction){
return false;
}
/**
* Given two points in the plane p1=(x1, x2) and p2=(y1, y1), this method
* returns the direction that an arrow pointing from p1 to p2 would have.
* @param x1 the x position of the first point
* @param y1 the y position of the first point
* @param x2 the x position of the second point
* @param y2 the y position of the second point
* @return the direction
*/
public Direction getDirection(float x1, float y1, float x2, float y2){
double angle = getAngle(x1, y1, x2, y2);
return Direction.fromAngle(angle);
}
/**
*
* Finds the angle between two points in the plane (x1,y1) and (x2, y2)
* The angle is measured with 0/360 being the X-axis to the right, angles
* increase counter clockwise.
*
* @param x1 the x position of the first point
* @param y1 the y position of the first point
* @param x2 the x position of the second point
* @param y2 the y position of the second point
* @return the angle between two points
*/
public double getAngle(float x1, float y1, float x2, float y2) {
double rad = Math.atan2(y1-y2,x2-x1) + Math.PI;
return (rad*180/Math.PI + 180)%360;
}
public enum Direction{
up,
down,
left,
right;
/**
* Returns a direction given an angle.
* Directions are defined as follows:
*
* Up: [45, 135]
* Right: [0,45] and [315, 360]
* Down: [225, 315]
* Left: [135, 225]
*
* @param angle an angle from 0 to 360 - e
* @return the direction of an angle
*/
public static Direction fromAngle(double angle){
if(inRange(angle, 45, 135)){
return Direction.up;
}
else if(inRange(angle, 0,45) || inRange(angle, 315, 360)){
return Direction.right;
}
else if(inRange(angle, 225, 315)){
return Direction.down;
}
else{
return Direction.left;
}
}
/**
* @param angle an angle
* @param init the initial bound
* @param end the final bound
* @return returns true if the given angle is in the interval [init, end).
*/
private static boolean inRange(double angle, float init, float end){
return (angle >= init) && (angle < end);
}
}
}
// Global
private GestureDetectorCompat detector;
// In OnCreate or custome view constructor (which extends one of Android views)
detector = new GestureDetectorCompat(context, onSwipeListener);
OnSwipeListener onSwipeListener = new OnSwipeListener() {
@Override
public boolean onSwipe(Direction direction) {
// Possible implementation
if(direction == Direction.left|| direction == Direction.right) {
// Do something COOL like animation or whatever you want
// Refer to your view if needed using a global reference
return true;
}
else if(direction == Direction.up|| direction == Direction.down) {
// Do something COOL like animation or whatever you want
// Refer to your view if needed using a global reference
return true;
}
return super.onSwipe(direction);
}
};
var touchDistance:Number = Point.distance(_moveTouchPoint, _startTouchPoint);
if (touchDistance >= SWIPE_MIN_DISTANCE)
{
var xDiff:Number = _moveTouchPoint.x - _startTouchPoint.x;
var yDiff:Number = _moveTouchPoint.y - _startTouchPoint.y;
var yGreater:Boolean = Math.abs(yDiff) >= Math.abs(xDiff);
if (yGreater)
{
// direction is up or down
changePlayerDirectionTo(yDiff < 0 ? DIRECTION_UP : DIRECTION_DOWN);
}
else
{
// direction is left or right
changePlayerDirectionTo(xDiff < 0 ? DIRECTION_LEFT : DIRECTION_RIGHT)
}
}
在每种情况下,x 或 y 的绝对值都会更大,这可以解析为某个方向集。从那时起,你可以依靠坐标标志来确切地检测出哪个方向。
private class GestureListener extends SimpleOnGestureListener {
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
if (e2.getY() > e1.getY()) {
// direction up
}else {
// direction down
}
if (e2.getX() > e1.getX()) {
// direction right
}else {
// direction left
}
return true;
}
}