Unfortunately there is no easy way to do this. So just using touchstart or touchend will leave you with other problems like someone starts scrolling when click on on a button for example. We use zepto for a while, and even with this really good framework there are some issues that came up over the time. A lot of them are closed, but it seems is not a field of simple solution.

We have this solution to globally handle clicks on links:

   $(document.body).
on('tap', 'a',function (e) {
var href = this.getAttribute('href');
if (e.defaultPrevented || !href) { return; }
e.preventDefault();
location.href= href;
}).
on('click', 'a', function (e) {
e.preventDefault();
});

This plugin -FastClick developed by Financial Times does it perfectly for you!

Make sure though to add event.stopPropagation(); and/or event.preventDefault(); directly after the click function, otherwise it might run twice as it did for me, i.e.:

$("#buttonId").on('click',function(event){
event.stopPropagation(); event.preventDefault();
//do your magic


});

Somehow, disabling zoom seems to disable this small delay. Makes sense, as double-tap isn't needed anymore then.

How can I "disable" zoom on a mobile web page?

But please be aware of the usability impact this will have. It may be useful for webpages designed as apps, but shouldn't be used for more general-purpose 'static' pages IMHO. I use it for a pet project that needs low latency.

i know this is old but can't you just test to see if "touch" is supported in the browser? Then create a variable that's either "touchend" or "click" and use that variable as the event that gets bound to your element?

var clickOrTouch = (('ontouchend' in window)) ? 'touchend' : 'click';
$('#element').on(clickOrTouch, function() {
// do something
});

So that code sample checks to see if the "touchend" event is supported in the browser and if not then we use the "click" event.

(Edit: changed "touchend" to "ontouchend")

I've come across a hugely popular alternative called Hammer.js (Github page) which I think is the best approach.

Hammer.js is a more full-featured touch library (has many swipe commands) than Fastclick.js (most upvoted answer).

Beware though: scrolling fast on mobile devices tends to really lock up the UI when you use either Hammer.js or Fastclick.js. This is a major problem if your site has a newsfeed or an interface where users will be scrolling a lot (would seem like most web apps). For this reason, I'm using neither of these plugins at the moment.

Now some mobile browsers eliminate 300 ms click delay if you set the viewport. You don't need to use workarounds anymore.

<meta name="viewport" content="width=device-width, user-scalable=no">

This is currently supported Chrome for Android, Firefox for Android and Safari for iOS

However on iOS Safari, double-tap is a scroll gesture on unzoomable pages. For that reason they can't remove the 300ms delay. If they can't remove the delay on unzoomable pages, they're unlikely to remove it on zoomable pages.

Windows Phones also retain the 300ms delay on unzoomable pages, but they don't have an alternative gesture like iOS so it's possible for them to remove this delay as Chrome has. You can remove the delay on Windows Phone using:

html {
-ms-touch-action: manipulation;
touch-action: manipulation;
}

Source: http://updates.html5rocks.com/2013/12/300ms-tap-delay-gone-away

UPDATE 2015 December

Until now, WebKit and Safari on iOS had a 350ms delay before single taps activate links or buttons to allow people to zoom into pages with a double tap. Chrome changed this a couple of months ago already by using a smarter algorithm to detect that and WebKit will follow with a similar approach. The article gives some great insights how browsers work with touch gestures and how browsers can still get so much smarter than they are today.

UPDATE 2016 March

On Safari for iOS, the 350 ms wait time to detect a second tap has been removed to create a “fast-tap” response. This is enabled for pages that declare a viewport with either width=device-width or user-scalable=no. Authors can also opt in to fast-tap behavior on specific elements by using the CSS touch-action: manipulation as documented here (scroll down to the 'Styling Fast-Tap Behavior' heading) and here.

I searched for an easy way without jquery and without fastclick library. This works for me:

var keyboard = document.getElementById("keyboard");
var buttons = keyboard.children;
var isTouch = ("ontouchstart" in window);
for (var i=0;i<buttons.length;i++) {
if ( isTouch ) {
buttons[i].addEventListener('touchstart', clickHandler, false);
} else {
buttons[i].addEventListener('click', clickHandler, false);
}
}

Just to provide some extra information.

On iOS 10, <button>s on my page could not be triggered continuously. There was always a lag.

I tried fastclick / Hammer / tapjs / replacing click with touchstart, all failed.

UPDATE: the reason seems to be that the button is too close to the edge! move it to near the center and lag gone!

You're supposed to explicitly declare passive mode :

window.addEventListener('touchstart', (e) => {


alert('fast touch');


}, { passive : true});

In jQuery you can bind "touchend" event, witch trigger code inmediatly after tap (is like a keydown in keyboard). Tested on current Chrome and Firefox tablet versions. Don't forget "click" also, for your touch screen laptops and desktop devices.

jQuery('.yourElements').bind('click touchend',function(event){


event.stopPropagation();
event.preventDefault();


// everything else
});