当位掩码(标志)枚举变得太大时该怎么做

在我的应用程序中,我有一个非常大的权限集,我用一个 Flags 枚举来表示它。它正在迅速接近长数据类型的实际上限。我不得不想出一个策略,尽快过渡到一个不同的结构。现在,我可以把这个列表分成更小的部分,但是,这已经只是我们的应用程序的总体权限的一个子集,基于我们的应用程序布局。在管理权限时,我们广泛地使用这种区别来显示权限,如果可以避免的话,我不希望在这个时候重新访问该代码。

还有其他人遇到这个问题吗?你是怎么熬过来的?一般的例子很好,但是我最感兴趣的是一个 c # 特定的例子,如果有任何语言特定的技巧,我可以使用它来完成工作。

可能没有必要,但是这里是当前为我正在处理的应用程序部分定义的权限列表。

//Subgroup WebAgent
[Flags]
public enum WebAgentPermission : long
{
[DescriptionAttribute("View Rule Group")]
ViewRuleGroup = 1,
[DescriptionAttribute("Add Rule Group")]
AddRuleGroup = 2,
[DescriptionAttribute("Edit Rule Group")]
EditRuleGroup = 4,
[DescriptionAttribute("Delete Rule Group")]
DeleteRuleGroup = 8,
[DescriptionAttribute("View Rule")]
ViewRule = 16,
[DescriptionAttribute("Add Rule")]
AddRule = 32,
[DescriptionAttribute("Edit Rule")]
EditRule = 64,
[DescriptionAttribute("Delete Rule")]
DeleteRule = 128,
[DescriptionAttribute("View Location")]
ViewLocation = 256,
[DescriptionAttribute("Add Location")]
AddLocation = 512,
[DescriptionAttribute("Edit Location")]
EditLocation = 1024,
[DescriptionAttribute("Delete Location")]
DeleteLocation = 2048,
[DescriptionAttribute("View Volume Statistics")]
ViewVolumeStatistics = 4096,
[DescriptionAttribute("Edit Volume Statistics")]
EditVolumeStatistics = 8192,
[DescriptionAttribute("Upload Volume Statistics")]
UploadVolumeStatistics = 16384,
[DescriptionAttribute("View Role")]
ViewRole = 32768,
[DescriptionAttribute("Add Role")]
AddRole = 65536,
[DescriptionAttribute("Edit Role")]
EditRole = 131072,
[DescriptionAttribute("Delete Role")]
DeleteRole = 262144,
[DescriptionAttribute("View User")]
ViewUser = 524288,
[DescriptionAttribute("Add User")]
AddUser = 1048576,
[DescriptionAttribute("Edit User")]
EditUser = 2097152,
[DescriptionAttribute("Delete User")]
DeleteUser = 4194304,
[DescriptionAttribute("Assign Permissions To User")]
AssignPermissionsToUser = 8388608,
[DescriptionAttribute("Change User Password")]
ChangeUserPassword = 16777216,
[DescriptionAttribute("View Audit Logs")]
ViewAuditLogs = 33554432,
[DescriptionAttribute("View Team")]
ViewTeam = 67108864,
[DescriptionAttribute("Add Team")]
AddTeam = 134217728,
[DescriptionAttribute("Edit Team")]
EditTeam = 268435456,
[DescriptionAttribute("Delete Team")]
DeleteTeam = 536870912,
[DescriptionAttribute("View Web Agent Reports")]
ViewWebAgentReports = 1073741824,
[DescriptionAttribute("View All Locations")]
ViewAllLocations = 2147483648,
[DescriptionAttribute("Access to My Search")]
AccessToMySearch = 4294967296,
[DescriptionAttribute("Access to Pespective Search")]
AccessToPespectiveSearch = 8589934592,
[DescriptionAttribute("Add Pespective Search")]
AddPespectiveSearch = 17179869184,
[DescriptionAttribute("Edit Pespective Search")]
EditPespectiveSearch = 34359738368,
[DescriptionAttribute("Delete Pespective Search")]
DeletePespectiveSearch = 68719476736,
[DescriptionAttribute("Access to Search")]
AccessToSearch = 137438953472,
[DescriptionAttribute("View Form Roles")]
ViewFormRole = 274877906944,
[DescriptionAttribute("Add / Edit Form Roles")]
AddFormRole = 549755813888,
[DescriptionAttribute("Delete UserFormRolesDifferenceMasks")]
DeleteFormRole = 1099511627776,
[DescriptionAttribute("Export Locations")]
ExportLocations = 2199023255552,
[DescriptionAttribute("Import Locations")]
ImportLocations = 4398046511104,
[DescriptionAttribute("Manage Location Levels")]
ManageLocationLevels = 8796093022208,
[DescriptionAttribute("View Job Title")]
ViewJobTitle = 17592186044416,
[DescriptionAttribute("Add Job Title")]
AddJobTitle = 35184372088832,
[DescriptionAttribute("Edit Job Title")]
EditJobTitle = 70368744177664,
[DescriptionAttribute("Delete Job Title")]
DeleteJobTitle = 140737488355328,
[DescriptionAttribute("View Dictionary Manager")]
ViewDictionaryManager = 281474976710656,
[DescriptionAttribute("Add Dictionary Manager")]
AddDictionaryManager = 562949953421312,
[DescriptionAttribute("Edit Dictionary Manager")]
EditDictionaryManager = 1125899906842624,
[DescriptionAttribute("Delete Dictionary Manager")]
DeleteDictionaryManager = 2251799813685248,
[DescriptionAttribute("View Choice Manager")]
ViewChoiceManager = 4503599627370496,
[DescriptionAttribute("Add Choice Manager")]
AddChoiceManager = 9007199254740992,
[DescriptionAttribute("Edit Chioce Manager")]
EditChoiceManager = 18014398509481984,
[DescriptionAttribute("Delete Choice Manager")]
DeleteChoiceManager = 36028797018963968,
[DescriptionAttribute("Import Export Choices")] //57
ImportExportChoices = 72057594037927936
}
49198 次浏览

I see values from at least a handful of different enumerations in there...

My first thought was to approach the problem by splitting the permissions up in logical groups (RuleGroupPermissions, RulePermissions, LocationPermissions, ...), and then having a class (WebAgentPermissions) exposing a property for each permission enum type.

Since the permission values seem repetitive, you could probably get away with a single enum in the end:

[Flags]
public enum Permissions
{
View = 1,
Add = 2,
Edit = 4,
Delete = 8
}

And then have the WebAgentPermissions class expose a property for each area where permissions are to be set;

class WebAgentPermissions
{
public Permissions RuleGroup { get; set; }
public Permissions Rule { get; set; }
public Permissions Location { get; set; }
// and so on...
}

Language documentation says:

http://msdn.microsoft.com/en-us/library/system.flagsattribute.aspx

"The underlying type is Int32 and so the maximum single bit flag is 1073741824 and obviously there are a total of 32 flags for each enum."

However... UPDATED:

Commenter is correct. Check out this:

http://msdn.microsoft.com/en-us/library/ms182147(VS.80).aspx

Int32 is only the DEFAULT datatype! In fact you can specify Int64.

public enum MyEnumType : Int64

...allowing up to 64 values. But that certainly seems to be the maximum, after that you're going to be looking at re-engineering. Without knowing too much about the rest of your solution, I can't say exactly what might suit. But an array (or hash-map) of privilege identifiers is probably the most natural approach.

In C#, one flexible way to represent a value that is sort of an enumeration but more flexible is to represent it as a static class with precooked values available, like this:

public sealed class WebAgentPermission
{
private long ID;


public static readonly WebAgentPermission
ViewRuleGroup = new WebAgentPermission { ID = 1 };
public static readonly WebAgentPermission
AddRuleGroup  = new WebAgentPermission { ID = 2 };


private WebAgentPermission() { }


// considerations: override equals/gethashcode, probably override tostring,
// maybe implicit cast to/from long, maybe other stuff
}

Alternatively, just split the thing up; it looks like you could, if you really tried.

I have not been in this situation.

Here is what I think, create separate enums for each of the category & accept those as parameters.

RuleGroupPermission
None = 0
ViewRuleGroup = 1,
AddRuleGroup = 2,
EditRuleGroup = 4,
DeleteRuleGroup = 8,


LocationOperations
None = 0
Add = 1
View = 2
Delete = 4


void setPermission(RuleGroupPermission ruleGroupOpsAllowed, LocationOperations locationOptions)
{
...
}

EDIT: Look at how messagebox.show does it. OK, OKCancel separated from Question, Information, Exclamation.

If I were in control of this application, I would probably come up with a common set of permissions (View, Add, Edit, Delete, Upload/Import) and a set of resources (Users, Roles, Rules, etc). On the web page find the resource type associated with that page and then check the permissions. Perhaps something like:

Permissions perms = agent.GetPermissions(ResourceType.User);
if((perms & Permissions.View) == Permissions.View) { /* do work */ }

or

Permissions perms = agent.Permissions[ResourceType.User];
if((perms & Permissions.View) == Permissions.View) { /* do work */ }

or even

if(agent.IsAuthorized(ResourceType.User, Permissions.View)) { /* do work */ }

You have a couple of permissions that don't make sense with everything else (Assign Permissoins to user, to name one). I'm not sure how I would handle that based on how little I know the problem.

You can check BitArray class. Maybe you will use it in future.

This turned out to be a more common problem than I thought it would be, where I was representing CSS classes as flags types and there were more than 64 possibilities. I've taken all I learned from that process and turned it into a reusable pattern, albeit since it's a struct, it's a copy-and-paste type pattern.

This is the BigFlags "enumerated type". It uses either BigInteger from System.Numerics, or if there is no way you can reference that assembly, there is a fallback that uses BitArray by simply turning off the NUMERICS preprocessor directive.

It behaves remarkably like a Flags enum, even defining such things as HasFlag(...), GetNames(), GetValues(), TryParse(...), a TypeConverter, IConvertible, etc. Since it does define a TypeConverter and IConvertible, it's also suitable for storing in a data store, albeit always as a string or text data type.

You expose the "enum" values as public static readonly members. Combined enum values are exposed as get-only properties.

To use it, copy and paste the code, then do a search and replace on BigFlags with your struct name, then delete the enums in the TODO section and add your values.

Hope somebody finds it useful.

#define NUMERICS


using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
#if NUMERICS
using System.Numerics;
#endif
using System.Reflection;
using System.Text;
using System.Threading.Tasks;




namespace Aim
{
/// <summary>
/// The BigFlags struct behaves like a Flags enumerated type.
/// <para>
/// Note that if this struct will be stored in some type of data
/// store, it should be stored as a string type. There are two
/// reasons for this:
/// </para>
/// <para>
/// 1. Presumably, this pattern is being used because the number
/// of values will exceed 64 (max positions in a long flags enum).
/// Since this is so, there is in any case no numeric type which
/// can store all the possible combinations of flags.
/// </para>
/// <para>
/// 2. The "enum" values are assigned based on the order that the
/// static public fields are defined. It is much safer to store
/// these fields by name in case the fields are rearranged. This
/// is particularly important if this represents a permission set!
/// </para>
/// </summary>
[
TypeConverter( typeof( BigFlagsConverter ) )
]
public struct BigFlags : IEquatable<BigFlags>,
IComparable<BigFlags>, IComparable, IConvertible
{
#region State...


private static readonly List<FieldInfo> Fields;
private static readonly List<BigFlags> FieldValues;
#if NUMERICS
private static readonly bool ZeroInit = true;
private BigInteger Value;


/// <summary>
/// Creates a value taking ZeroInit into consideration.
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
private static BigInteger CreateValue( int index )
{
if( ZeroInit && index == 0 )
{
return 0;
}
int idx = ZeroInit ? index - 1 : index;


return new BigInteger( 1 ) << idx;
}
#else
private BitArray Array;


/// <summary>
/// Lazy-initialized BitArray.
/// </summary>
private BitArray Bits
{
get
{
if( null == Array )
{
Array = new BitArray( Fields.Count );
}
return Array;
}
}
#endif
#endregion ...State


#region Construction...


/// <summary>
/// Static constructor. Sets the static public fields.
/// </summary>
static BigFlags()
{
Fields = typeof( BigFlags ).GetFields(
BindingFlags.Public | BindingFlags.Static ).ToList();
FieldValues = new List<BigFlags>();
for( int i = 0; i < Fields.Count; i++ )
{
var field = Fields[i];
var fieldVal = new BigFlags();
#if NUMERICS
fieldVal.Value = CreateValue( i );
#else
fieldVal.Bits.Set( i, true );
#endif
field.SetValue( null, fieldVal );
FieldValues.Add( fieldVal );
}
}
#endregion ...Construction


#region Operators...


/// <summary>
/// OR operator. Or together BigFlags instances.
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static BigFlags operator |( BigFlags lhs, BigFlags rhs )
{
var result = new BigFlags();
#if NUMERICS
result.Value = lhs.Value | rhs.Value;
#else
// BitArray is modified in place - always copy!
result.Array = new BitArray( lhs.Bits ).Or( rhs.Bits );
#endif


return result;
}


/// <summary>
/// AND operator. And together BigFlags instances.
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static BigFlags operator &( BigFlags lhs, BigFlags rhs )
{
var result = new BigFlags();
#if NUMERICS
result.Value = lhs.Value & rhs.Value;
#else
// BitArray is modified in place - always copy!
result.Array = new BitArray( lhs.Bits ).And( rhs.Bits );
#endif


return result;
}


/// <summary>
/// XOR operator. Xor together BigFlags instances.
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static BigFlags operator ^( BigFlags lhs, BigFlags rhs )
{
var result = new BigFlags();
#if NUMERICS
result.Value = lhs.Value ^ rhs.Value;
#else
// BitArray is modified in place - always copy!
result.Array = new BitArray( lhs.Bits ).Xor( rhs.Bits );
#endif


return result;
}


/// <summary>
/// Equality operator.
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static bool operator ==( BigFlags lhs, BigFlags rhs )
{
return lhs.Equals( rhs );
}


/// <summary>
/// Inequality operator.
/// </summary>
/// <param name="lhs"></param>
/// <param name="rhs"></param>
/// <returns></returns>
public static bool operator !=( BigFlags lhs, BigFlags rhs )
{
return !( lhs == rhs );
}
#endregion ...Operators


#region System.Object Overrides...


/// <summary>
/// Overridden. Returns a comma-separated string.
/// </summary>
/// <returns></returns>
public override string ToString()
{
#if NUMERICS
if( ZeroInit && Value == 0 )
{
return Fields[0].Name;
}
#endif
var names = new List<string>();
for( int i = 0; i < Fields.Count; i++ )
{
#if NUMERICS
if( ZeroInit && i == 0 )
continue;


var bi = CreateValue( i );
if( ( Value & bi ) ==  bi )
names.Add( Fields[i].Name );
#else
if( Bits[i] )
names.Add( Fields[i].Name );
#endif
}


return String.Join( ", ", names );
}


/// <summary>
/// Overridden. Compares equality with another object.
/// </summary>
/// <param name="obj"></param>
/// <returns></returns>
public override bool Equals( object obj )
{
if( obj is BigFlags )
{
return Equals( (BigFlags)obj );
}


return false;
}


/// <summary>
/// Overridden. Gets the hash code of the internal BitArray.
/// </summary>
/// <returns></returns>
public override int GetHashCode()
{
#if NUMERICS
return Value.GetHashCode();
#else
int hash = 17;
for( int i = 0; i < Bits.Length; i++ )
{
if( Bits[i] )
hash ^= i;
}


return hash;
#endif
}
#endregion ...System.Object Overrides


#region IEquatable<BigFlags> Members...


/// <summary>
/// Strongly-typed equality method.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public bool Equals( BigFlags other )
{
#if NUMERICS
return Value == other.Value;
#else
for( int i = 0; i < Bits.Length; i++ )
{
if( Bits[i] != other.Bits[i] )
return false;
}


return true;
#endif
}
#endregion ...IEquatable<BigFlags> Members


#region IComparable<BigFlags> Members...


/// <summary>
/// Compares based on highest bit set. Instance with higher
/// bit set is bigger.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo( BigFlags other )
{
#if NUMERICS
return Value.CompareTo( other.Value );
#else
for( int i = Bits.Length - 1; i >= 0; i-- )
{
bool thisVal = Bits[i];
bool otherVal = other.Bits[i];
if( thisVal && !otherVal )
return 1;
else if( !thisVal && otherVal )
return -1;
}


return 0;
#endif
}
#endregion ...IComparable<BigFlags> Members


#region IComparable Members...


int IComparable.CompareTo( object obj )
{
if( obj is BigFlags )
{
return CompareTo( (BigFlags)obj );
}


return -1;
}
#endregion ...IComparable Members


#region IConvertible Members...


/// <summary>
/// Returns TypeCode.Object.
/// </summary>
/// <returns></returns>
public TypeCode GetTypeCode()
{
return TypeCode.Object;
}


bool IConvertible.ToBoolean( IFormatProvider provider )
{
throw new NotSupportedException();
}


byte IConvertible.ToByte( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToByte( Value );
#else
throw new NotSupportedException();
#endif
}


char IConvertible.ToChar( IFormatProvider provider )
{
throw new NotSupportedException();
}


DateTime IConvertible.ToDateTime( IFormatProvider provider )
{
throw new NotSupportedException();
}


decimal IConvertible.ToDecimal( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToDecimal( Value );
#else
throw new NotSupportedException();
#endif
}


double IConvertible.ToDouble( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToDouble( Value );
#else
throw new NotSupportedException();
#endif
}


short IConvertible.ToInt16( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToInt16( Value );
#else
throw new NotSupportedException();
#endif
}


int IConvertible.ToInt32( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToInt32( Value );
#else
throw new NotSupportedException();
#endif
}


long IConvertible.ToInt64( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToInt64( Value );
#else
throw new NotSupportedException();
#endif
}


sbyte IConvertible.ToSByte( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToSByte( Value );
#else
throw new NotSupportedException();
#endif
}


float IConvertible.ToSingle( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToSingle( Value );
#else
throw new NotSupportedException();
#endif
}


string IConvertible.ToString( IFormatProvider provider )
{
return ToString();
}


object IConvertible.ToType( Type conversionType, IFormatProvider provider )
{
var tc = TypeDescriptor.GetConverter( this );


return tc.ConvertTo( this, conversionType );
}


ushort IConvertible.ToUInt16( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToUInt16( Value );
#else
throw new NotSupportedException();
#endif
}


uint IConvertible.ToUInt32( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToUInt32( Value );
#else
throw new NotSupportedException();
#endif
}


ulong IConvertible.ToUInt64( IFormatProvider provider )
{
#if NUMERICS
return Convert.ToUInt64( Value );
#else
throw new NotSupportedException();
#endif
}
#endregion ...IConvertible Members


#region Public Interface...


/// <summary>
/// Checks <paramref name="flags"/> to see if all the bits set in
/// that flags are also set in this flags.
/// </summary>
/// <param name="flags"></param>
/// <returns></returns>
public bool HasFlag( BigFlags flags )
{
return ( this & flags ) == flags;
}


/// <summary>
/// Gets the names of this BigFlags enumerated type.
/// </summary>
/// <returns></returns>
public static string[] GetNames()
{
return Fields.Select( x => x.Name ).ToArray();
}


/// <summary>
/// Gets all the values of this BigFlags enumerated type.
/// </summary>
/// <returns></returns>
public static BigFlags[] GetValues()
{
return FieldValues.ToArray();
}


/// <summary>
/// Standard TryParse pattern. Parses a BigFlags result from a string.
/// </summary>
/// <param name="s"></param>
/// <param name="result"></param>
/// <returns></returns>
public static bool TryParse( string s, out BigFlags result )
{
result = new BigFlags();
if( String.IsNullOrEmpty( s ) )
return true;


var fieldNames = s.Split( ',' );
foreach( var f in fieldNames )
{
var field = Fields.FirstOrDefault( x =>
String.Equals( x.Name, f.Trim(),
StringComparison.OrdinalIgnoreCase ) );
if( null == field )
{
result = new BigFlags();
return false;
}
#if NUMERICS
int i = Fields.IndexOf( field );
result.Value |= CreateValue( i );
#else
result.Bits.Set( Fields.IndexOf( field ), true );
#endif
}


return true;
}


//
// Expose "enums" as public static readonly fields.
// TODO: Replace this section with your "enum" values.
//
public static readonly BigFlags None;
public static readonly BigFlags FirstValue;
public static readonly BigFlags ValueTwo;
public static readonly BigFlags ValueThree;
public static readonly BigFlags ValueFour;
public static readonly BigFlags ValueFive;
public static readonly BigFlags ValueSix;
public static readonly BigFlags LastValue;


/// <summary>
/// Expose flagged combinations as get-only properties.
/// </summary>
public static BigFlags FirstLast
{
get
{
return BigFlags.FirstValue | BigFlags.LastValue;
}
}
#endregion ...Public Interface
}


/// <summary>
/// Converts objects to and from BigFlags instances.
/// </summary>
public class BigFlagsConverter : TypeConverter
{
/// <summary>
/// Can convert to string only.
/// </summary>
/// <param name="context"></param>
/// <param name="destinationType"></param>
/// <returns></returns>
public override bool CanConvertTo( ITypeDescriptorContext context,
Type destinationType )
{
return destinationType == typeof( String );
}


/// <summary>
/// Can convert from any object.
/// </summary>
/// <param name="context"></param>
/// <param name="sourceType"></param>
/// <returns></returns>
public override bool CanConvertFrom( ITypeDescriptorContext context,
Type sourceType )
{
return true;
}


/// <summary>
/// Converts BigFlags to a string.
/// </summary>
/// <param name="context"></param>
/// <param name="culture"></param>
/// <param name="value"></param>
/// <param name="destinationType"></param>
/// <returns></returns>
public override object ConvertTo( ITypeDescriptorContext context,
CultureInfo culture, object value, Type destinationType )
{
if( value is BigFlags && CanConvertTo( destinationType ) )
return value.ToString();


return null;
}


/// <summary>
/// Attempts to parse <paramref name="value"/> and create and
/// return a new BigFlags instance.
/// </summary>
/// <param name="context"></param>
/// <param name="culture"></param>
/// <param name="value"></param>
/// <returns></returns>
public override object ConvertFrom( ITypeDescriptorContext context,
CultureInfo culture, object value )
{
var s = Convert.ToString( value );
BigFlags result;
BigFlags.TryParse( s, out result );


return result;
}
}
}

Not an answer to your question, but a related suggestion: we use bitshifting to specify the numeric values, like so:

[Flags]
public enum MyEnumFlags : Int64
{
None = 0,
A = 1 << 0,
B = 1 << 1,
C = 1 << 2,
D = 1 << 3,
E = 1 << 4,
F = 1 << 5,
...etc...

Not so important for the first ten, but after that it gets really handy.

How about... having the permissions in a list?

They can be loaded from a database when the program starts, and modified without redeploying the system!

public class Permission
{
public string Description;
public string Code;
public bool IsSet;
}


List<Permission> permissions;

For others facing a similar problem, I suggest InfiniteEnumFlags library, it has all of the dotnet enum flags features and more.