Browser/HTML 强制从 src = “ data: image/jpeg; base64...”下载图像

我在客户端生成一个图像,我用 HTML 显示如下:

<img src="data:image/jpeg;base64,/9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAMCAgICAgM...."/>

我想提供下载生成的图像的可能性。

我如何才能意识到浏览器正在打开一个文件保存对话框(或者只是下载图像像 chrome 或火狐下载文件夹会做的) ,允许用户保存图像 无需右键单击并另存为的图像?

我更喜欢没有服务器交互的解决方案。所以我知道,这是可能的,如果我首先上传的图像,然后开始下载。

非常感谢!

228196 次浏览

Simply replace image/jpeg with application/octet-stream. The client would not recognise the URL as an inline-able resource, and prompt a download dialog.

A simple JavaScript solution would be:

//var img = reference to image
var url = img.src.replace(/^data:image\/[^;]+/, 'data:application/octet-stream');
window.open(url);
// Or perhaps: location.href = url;
// Or even setting the location of an <iframe> element,

Another method is to use a blob: URI:

var img = document.images[0];
img.onclick = function() {
    // atob to base64_decode the data-URI
    var image_data = atob(img.src.split(',')[1]);
// Use typed arrays to convert the binary data to a Blob
    var arraybuffer = new ArrayBuffer(image_data.length);
    var view = new Uint8Array(arraybuffer);
    for (var i=0; i<image_data.length; i++) {
        view[i] = image_data.charCodeAt(i) & 0xff;
    }
try {
// This is the recommended method:
var blob = new Blob([arraybuffer], {type: 'application/octet-stream'});
} catch (e) {
// The BlobBuilder API has been deprecated in favour of Blob, but older
// browsers don't know about the Blob constructor
// IE10 also supports BlobBuilder, but since the `Blob` constructor
//  also works, there's no need to add `MSBlobBuilder`.
var bb = new (window.WebKitBlobBuilder || window.MozBlobBuilder);
        bb.append(arraybuffer);
        var blob = bb.getBlob('application/octet-stream'); // <-- Here's the Blob
}


// Use the URL object to create a temporary URL
    var url = (window.webkitURL || window.URL).createObjectURL(blob);
    location.href = url; // <-- Download!
};

Relevant documentation

you can use the download attribute on an a tag ...

<a href="data:image/jpeg;base64,/9j/4AAQSkZ..." download="filename.jpg"></a>

see more: https://developer.mozilla.org/en/HTML/element/a#attr-download

I guess an img tag is needed as a child of an a tag, the following way:

<a download="YourFileName.jpeg" href="data:image/jpeg;base64,iVBO...CYII=">
<img src="data:image/jpeg;base64,iVBO...CYII="></img>
</a>

or

<a download="YourFileName.jpeg" href="/path/to/OtherFile.jpg">
<img src="/path/to/OtherFile.jpg"></img>
</a>

Only using the a tag as explained in #15 didn't worked for me with the latest version of Firefox and Chrome, but putting the same image data in both a.href and img.src tags worked for me.

From JavaScript it could be generated like this:

var data = canvas.toDataURL("image/jpeg");


var img = document.createElement('img');
img.src = data;


var a = document.createElement('a');
a.setAttribute("download", "YourFileName.jpeg");
a.setAttribute("href", data);
a.appendChild(img);


var w = open();
w.document.title = 'Export Image';
w.document.body.innerHTML = 'Left-click on the image to save it.';
w.document.body.appendChild(a);

Take a look at FileSaver.js. It provides a handy saveAs function which takes care of most browser specific quirks.