我可以从画布元素获取图像并在 img src 标记中使用它吗?

是否有可能将画布元素中的图像转换为由 img src表示的图像?

我需要它在转换后裁剪一个图像并保存它。我在互联网上找到了一些视图函数,比如: FileReader()或者 ToBlop()toDataURL()getImageData(),但是我不知道如何在 JavaScript 中正确地实现和使用它们。

这是我的 html:

<img src="http://picture.jpg" id="picture" style="display:none"/>
<tr>
<td>
<canvas id="transform_image"></canvas>
</td>
</tr>
<tr>
<td>
<div id="image_for_crop">image from canvas</div>
</td>
</tr>

在 JavaScript 中应该是这样的:

$(document).ready(function() {
img = document.getElementById('picture');
canvas = document.getElementById('transform_image');


if(!canvas || !canvas.getContext){
canvas.parentNode.removeChild(canvas);
} else {
img.style.position = 'absolute';
}
transformImg(90);
ShowImg(imgFile);
}


function transformImg(degree) {
if (document.getElementById('transform_image')) {
var Context = canvas.getContext('2d');
var cx = 0, cy = 0;
var picture = $('#picture');
var displayedImg = {
width: picture.width(),
height: picture.height()
};
var cw = displayedImg.width, ch = displayedImg.height
Context.rotate(degree * Math.PI / 180);
Context.drawImage(img, cx, cy, cw, ch);
}
}


function showImg(imgFile) {
if (!imgFile.type.match(/image.*/))
return;


var img = document.createElement("img"); // creat img object
img.id = "pic"; //I need set some id
img.src = imgFile; // my picture representing by src
document.getElementById('image_for_crop').appendChild(img); //my image for crop
}

如何在这个脚本中将画布元素更改为 img src图像?(这个脚本中可能有一些 bug。)

154657 次浏览

canvas.toDataURL() will provide you a data url which can be used as source:

var image = new Image();
image.id = "pic";
image.src = canvas.toDataURL();
document.getElementById('image_for_crop').appendChild(image);

Complete example

Here's a complete example with some random lines. The black-bordered image is generated on a <canvas>, whereas the blue-bordered image is a copy in a <img>, filled with the <canvas>'s data url.

// This is just image generation, skip to DATAURL: below
var canvas = document.getElementById("canvas")
var ctx = canvas.getContext("2d");


// Just some example drawings
var gradient = ctx.createLinearGradient(0, 0, 200, 100);
gradient.addColorStop("0", "#ff0000");
gradient.addColorStop("0.5" ,"#00a0ff");
gradient.addColorStop("1.0", "#f0bf00");


ctx.beginPath();
ctx.moveTo(0, 0);
for (let i = 0; i < 30; ++i) {
ctx.lineTo(Math.random() * 200, Math.random() * 100);
}
ctx.strokeStyle = gradient;
ctx.stroke();


// DATAURL: Actual image generation via data url
var target = new Image();
target.src = canvas.toDataURL();


document.getElementById('result').appendChild(target);
canvas { border: 1px solid black; }
img    { border: 1px solid blue;  }
body   { display: flex; }
div + div {margin-left: 1ex; }
<div>
<p>Original:</p>
<canvas id="canvas" width=200 height=100></canvas>
</div>
<div id="result">
<p>Result via &lt;img&gt;:</p>
</div>

See also:

I´ve found two problems with your Fiddle, one of the problems is first in Zeta´s answer.

the method is not toDataUrl(); is toDataURL(); and you forgot to store the canvas in your variable.

So the Fiddle now works fine http://jsfiddle.net/gfyWK/12/

I hope this helps!

canvas.toDataURL is not working if the original image URL (either relative or absolute) does not belong to the same domain as the web page. Tested from a bookmarklet and a simple javascript in the web page containing the images. Have a look to David Walsh working example. Put the html and images on your own web server, switch original image to relative or absolute URL, change to an external image URL. Only the first two cases are working.

Do this. Add this to the bottom of your doc just before you close the body tag.

<script>
function canvasToImg() {
var canvas = document.getElementById("yourCanvasID");
var ctx=canvas.getContext("2d");
//draw a red box
ctx.fillStyle="#FF0000";
ctx.fillRect(10,10,30,30);


var url = canvas.toDataURL();


var newImg = document.createElement("img"); // create img tag
newImg.src = url;
document.body.appendChild(newImg); // add to end of your document
}


canvasToImg(); //execute the function
</script>

Of course somewhere in your doc you need the canvas tag that it will grab.

<canvas id="yourCanvasID" />

Corrected the Fiddle - updated shows the Image duplicated into the Canvas...

And right click can be saved as a .PNG

http://jsfiddle.net/gfyWK/67/

<div style="text-align:center">
<img src="http://imgon.net/di-M7Z9.jpg" id="picture" style="display:none;" />
<br />
<div id="for_jcrop">here the image should apear</div>
<canvas id="rotate" style="border:5px double black; margin-top:5px; "></canvas>
</div>

Plus the JS on the fiddle page...

Cheers Si

Currently looking at saving this to File on the server --- ASP.net C# (.aspx web form page) Any advice would be cool....