NET 类 System.IO.StreamReader 能够通过读取这些字节顺序标记来确定流中使用的编码;
这里有一个例子:
/// <summary>
/// return the detected encoding and the contents of the file.
/// </summary>
/// <param name="fileName"></param>
/// <param name="contents"></param>
/// <returns></returns>
public static Encoding DetectEncoding(String fileName, out String contents)
{
// open the file with the stream-reader:
using (StreamReader reader = new StreamReader(fileName, true))
{
// read the contents of the file into a string
contents = reader.ReadToEnd();
// return the encoding.
return reader.CurrentEncoding;
}
}
// Function to detect the encoding for UTF-7, UTF-8/16/32 (bom, no bom, little
// & big endian), and local default codepage, and potentially other codepages.
// 'taster' = number of bytes to check of the file (to save processing). Higher
// value is slower, but more reliable (especially UTF-8 with special characters
// later on may appear to be ASCII initially). If taster = 0, then taster
// becomes the length of the file (for maximum reliability). 'text' is simply
// the string with the discovered encoding applied to the file.
public Encoding detectTextEncoding(string filename, out String text, int taster = 1000)
{
byte[] b = File.ReadAllBytes(filename);
//////////////// First check the low hanging fruit by checking if a
//////////////// BOM/signature exists (sourced from http://www.unicode.org/faq/utf_bom.html#bom4)
if (b.Length >= 4 && b[0] == 0x00 && b[1] == 0x00 && b[2] == 0xFE && b[3] == 0xFF) { text = Encoding.GetEncoding("utf-32BE").GetString(b, 4, b.Length - 4); return Encoding.GetEncoding("utf-32BE"); } // UTF-32, big-endian
else if (b.Length >= 4 && b[0] == 0xFF && b[1] == 0xFE && b[2] == 0x00 && b[3] == 0x00) { text = Encoding.UTF32.GetString(b, 4, b.Length - 4); return Encoding.UTF32; } // UTF-32, little-endian
else if (b.Length >= 2 && b[0] == 0xFE && b[1] == 0xFF) { text = Encoding.BigEndianUnicode.GetString(b, 2, b.Length - 2); return Encoding.BigEndianUnicode; } // UTF-16, big-endian
else if (b.Length >= 2 && b[0] == 0xFF && b[1] == 0xFE) { text = Encoding.Unicode.GetString(b, 2, b.Length - 2); return Encoding.Unicode; } // UTF-16, little-endian
else if (b.Length >= 3 && b[0] == 0xEF && b[1] == 0xBB && b[2] == 0xBF) { text = Encoding.UTF8.GetString(b, 3, b.Length - 3); return Encoding.UTF8; } // UTF-8
else if (b.Length >= 3 && b[0] == 0x2b && b[1] == 0x2f && b[2] == 0x76) { text = Encoding.UTF7.GetString(b,3,b.Length-3); return Encoding.UTF7; } // UTF-7
//////////// If the code reaches here, no BOM/signature was found, so now
//////////// we need to 'taste' the file to see if can manually discover
//////////// the encoding. A high taster value is desired for UTF-8
if (taster == 0 || taster > b.Length) taster = b.Length; // Taster size can't be bigger than the filesize obviously.
// Some text files are encoded in UTF8, but have no BOM/signature. Hence
// the below manually checks for a UTF8 pattern. This code is based off
// the top answer at: https://stackoverflow.com/questions/6555015/check-for-invalid-utf8
// For our purposes, an unnecessarily strict (and terser/slower)
// implementation is shown at: https://stackoverflow.com/questions/1031645/how-to-detect-utf-8-in-plain-c
// For the below, false positives should be exceedingly rare (and would
// be either slightly malformed UTF-8 (which would suit our purposes
// anyway) or 8-bit extended ASCII/UTF-16/32 at a vanishingly long shot).
int i = 0;
bool utf8 = false;
while (i < taster - 4)
{
if (b[i] <= 0x7F) { i += 1; continue; } // If all characters are below 0x80, then it is valid UTF8, but UTF8 is not 'required' (and therefore the text is more desirable to be treated as the default codepage of the computer). Hence, there's no "utf8 = true;" code unlike the next three checks.
if (b[i] >= 0xC2 && b[i] < 0xE0 && b[i + 1] >= 0x80 && b[i + 1] < 0xC0) { i += 2; utf8 = true; continue; }
if (b[i] >= 0xE0 && b[i] < 0xF0 && b[i + 1] >= 0x80 && b[i + 1] < 0xC0 && b[i + 2] >= 0x80 && b[i + 2] < 0xC0) { i += 3; utf8 = true; continue; }
if (b[i] >= 0xF0 && b[i] < 0xF5 && b[i + 1] >= 0x80 && b[i + 1] < 0xC0 && b[i + 2] >= 0x80 && b[i + 2] < 0xC0 && b[i + 3] >= 0x80 && b[i + 3] < 0xC0) { i += 4; utf8 = true; continue; }
utf8 = false; break;
}
if (utf8 == true) {
text = Encoding.UTF8.GetString(b);
return Encoding.UTF8;
}
// The next check is a heuristic attempt to detect UTF-16 without a BOM.
// We simply look for zeroes in odd or even byte places, and if a certain
// threshold is reached, the code is 'probably' UF-16.
double threshold = 0.1; // proportion of chars step 2 which must be zeroed to be diagnosed as utf-16. 0.1 = 10%
int count = 0;
for (int n = 0; n < taster; n += 2) if (b[n] == 0) count++;
if (((double)count) / taster > threshold) { text = Encoding.BigEndianUnicode.GetString(b); return Encoding.BigEndianUnicode; }
count = 0;
for (int n = 1; n < taster; n += 2) if (b[n] == 0) count++;
if (((double)count) / taster > threshold) { text = Encoding.Unicode.GetString(b); return Encoding.Unicode; } // (little-endian)
// Finally, a long shot - let's see if we can find "charset=xyz" or
// "encoding=xyz" to identify the encoding:
for (int n = 0; n < taster-9; n++)
{
if (
((b[n + 0] == 'c' || b[n + 0] == 'C') && (b[n + 1] == 'h' || b[n + 1] == 'H') && (b[n + 2] == 'a' || b[n + 2] == 'A') && (b[n + 3] == 'r' || b[n + 3] == 'R') && (b[n + 4] == 's' || b[n + 4] == 'S') && (b[n + 5] == 'e' || b[n + 5] == 'E') && (b[n + 6] == 't' || b[n + 6] == 'T') && (b[n + 7] == '=')) ||
((b[n + 0] == 'e' || b[n + 0] == 'E') && (b[n + 1] == 'n' || b[n + 1] == 'N') && (b[n + 2] == 'c' || b[n + 2] == 'C') && (b[n + 3] == 'o' || b[n + 3] == 'O') && (b[n + 4] == 'd' || b[n + 4] == 'D') && (b[n + 5] == 'i' || b[n + 5] == 'I') && (b[n + 6] == 'n' || b[n + 6] == 'N') && (b[n + 7] == 'g' || b[n + 7] == 'G') && (b[n + 8] == '='))
)
{
if (b[n + 0] == 'c' || b[n + 0] == 'C') n += 8; else n += 9;
if (b[n] == '"' || b[n] == '\'') n++;
int oldn = n;
while (n < taster && (b[n] == '_' || b[n] == '-' || (b[n] >= '0' && b[n] <= '9') || (b[n] >= 'a' && b[n] <= 'z') || (b[n] >= 'A' && b[n] <= 'Z')))
{ n++; }
byte[] nb = new byte[n-oldn];
Array.Copy(b, oldn, nb, 0, n-oldn);
try {
string internalEnc = Encoding.ASCII.GetString(nb);
text = Encoding.GetEncoding(internalEnc).GetString(b);
return Encoding.GetEncoding(internalEnc);
}
catch { break; } // If C# doesn't recognize the name of the encoding, break.
}
}
// If all else fails, the encoding is probably (though certainly not
// definitely) the user's local codepage! One might present to the user a
// list of alternative encodings as shown here: https://stackoverflow.com/questions/8509339/what-is-the-most-common-encoding-of-each-language
// A full list can be found using Encoding.GetEncodings();
text = Encoding.Default.GetString(b);
return Encoding.Default;
}
/// <summary>
/// Reads a text file, and detects whether its encoding is valid UTF-8 or ascii.
/// If not, decodes the text using the given fallback encoding.
/// Bit-wise mechanism for detecting valid UTF-8 based on
/// https://ianthehenry.com/2015/1/17/decoding-utf-8/
/// </summary>
/// <param name="docBytes">The bytes read from the file.</param>
/// <param name="encoding">The default encoding to use as fallback if the text is detected not to be pure ascii or UTF-8 compliant. This ref parameter is changed to the detected encoding.</param>
/// <returns>The contents of the read file, as String.</returns>
public static String ReadFileAndGetEncoding(Byte[] docBytes, ref Encoding encoding)
{
if (encoding == null)
encoding = Encoding.GetEncoding(1252);
Int32 len = docBytes.Length;
// byte order mark for utf-8. Easiest way of detecting encoding.
if (len > 3 && docBytes[0] == 0xEF && docBytes[1] == 0xBB && docBytes[2] == 0xBF)
{
encoding = new UTF8Encoding(true);
// Note that even when initialising an encoding to have
// a BOM, it does not cut it off the front of the input.
return encoding.GetString(docBytes, 3, len - 3);
}
Boolean isPureAscii = true;
Boolean isUtf8Valid = true;
for (Int32 i = 0; i < len; ++i)
{
Int32 skip = TestUtf8(docBytes, i);
if (skip == 0)
continue;
if (isPureAscii)
isPureAscii = false;
if (skip < 0)
{
isUtf8Valid = false;
// if invalid utf8 is detected, there's no sense in going on.
break;
}
i += skip;
}
if (isPureAscii)
encoding = new ASCIIEncoding(); // pure 7-bit ascii.
else if (isUtf8Valid)
encoding = new UTF8Encoding(false);
// else, retain given encoding. This should be an 8-bit encoding like Windows-1252.
return encoding.GetString(docBytes);
}
/// <summary>
/// Tests if the bytes following the given offset are UTF-8 valid, and
/// returns the amount of bytes to skip ahead to do the next read if it is.
/// If the text is not UTF-8 valid it returns -1.
/// </summary>
/// <param name="binFile">Byte array to test</param>
/// <param name="offset">Offset in the byte array to test.</param>
/// <returns>The amount of bytes to skip ahead for the next read, or -1 if the byte sequence wasn't valid UTF-8</returns>
public static Int32 TestUtf8(Byte[] binFile, Int32 offset)
{
// 7 bytes (so 6 added bytes) is the maximum the UTF-8 design could support,
// but in reality it only goes up to 3, meaning the full amount is 4.
const Int32 maxUtf8Length = 4;
Byte current = binFile[offset];
if ((current & 0x80) == 0)
return 0; // valid 7-bit ascii. Added length is 0 bytes.
Int32 len = binFile.Length;
for (Int32 addedlength = 1; addedlength < maxUtf8Length; ++addedlength)
{
Int32 fullmask = 0x80;
Int32 testmask = 0;
// This code adds shifted bits to get the desired full mask.
// If the full mask is [111]0 0000, then test mask will be [110]0 0000. Since this is
// effectively always the previous step in the iteration I just store it each time.
for (Int32 i = 0; i <= addedlength; ++i)
{
testmask = fullmask;
fullmask += (0x80 >> (i+1));
}
// figure out bit masks from level
if ((current & fullmask) == testmask)
{
if (offset + addedlength >= len)
return -1;
// Lookahead. Pattern of any following bytes is always 10xxxxxx
for (Int32 i = 1; i <= addedlength; ++i)
{
if ((binFile[offset + i] & 0xC0) != 0x80)
return -1;
}
return addedlength;
}
}
// Value is greater than the maximum allowed for utf8. Deemed invalid.
return -1;
}
// Program.cs
using System;
using System.Text;
using UtfUnknown;
namespace ConsoleExample
{
public class Program
{
public static void Main(string[] args)
{
string filename = @"E:\new-file.txt";
DetectDemo(filename);
}
/// <summary>
/// Command line example: detect the encoding of the given file.
/// </summary>
/// <param name="filename">a filename</param>
public static void DetectDemo(string filename)
{
// Detect from File
DetectionResult result = CharsetDetector.DetectFromFile(filename);
// Get the best Detection
DetectionDetail resultDetected = result.Detected;
// detected result may be null.
if (resultDetected != null)
{
// Get the alias of the found encoding
string encodingName = resultDetected.EncodingName;
// Get the System.Text.Encoding of the found encoding (can be null if not available)
Encoding encoding = resultDetected.Encoding;
// Get the confidence of the found encoding (between 0 and 1)
float confidence = resultDetected.Confidence;
if (encoding != null)
{
Console.WriteLine($"Detection completed: {filename}");
Console.WriteLine($"EncodingWebName: {encoding.WebName}{Environment.NewLine}Confidence: {confidence}");
}
else
{
Console.WriteLine($"Detection completed: {filename}");
Console.WriteLine($"(Encoding is null){Environment.NewLine}EncodingName: {encodingName}{Environment.NewLine}Confidence: {confidence}");
}
}
else
{
Console.WriteLine($"Detection failed: {filename}");
}
}
}
}
// determine encoding by detecting invalid characters in string
var invoiceXmlText = Encoding.UTF8.GetString(invoiceXmlBytes); // try utf-8 first
if (StringFuncs.DetectInvalidChars(invoiceXmlText))
invoiceXmlText = Encoding.Default.GetString(invoiceXmlBytes); // fallback to default
// using System.Text;
// And if you're using the "System.Text.Encoding.CodePages" NuGet package, you
// need to call this once or GetEncoding will raise a NotSupportedException:
// Encoding.RegisterProvider(CodePagesEncodingProvider.Instance);
var srcEnc = Encoding.Unicode;
var dstEnc = Encoding.GetEncoding(1252); // 1252 Requires use of the "System.Text.Encoding.CodePages" NuGet package.
string srcText = "Some text you want to check";
string dstText = dstEnc.GetString(Encoding.Convert(srcEnc, dstEnc, srcEnc.GetBytes(srcText)));
// if (srcText == dstText) the srcText "fits" (it's compatible).
// else the srcText doesn't "fit" (it's not compatible)